Analysis of performance gains using the Entity Component Systems pattern versus object-oriented implementations
Abstract
This paper describes the problem of complex data configurations in game development – solved distinctively by the ECS and OO patterns – showing the difference in performance between them. Here it will be explored the premise of ECS and the experiments made to measure the performance gain compared to tradicional object oriented implementations.
Published
2024-11-07
How to Cite
GAVILAN, Yuri Moraes; DANTAS, Bianca de Almeida.
Analysis of performance gains using the Entity Component Systems pattern versus object-oriented implementations. In: REGIONAL HIGH PERFORMANCE SCHOOL OF THE MIDWEST (ERAD-CO), 7. , 2024, Brasília/DF.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 36-38.
DOI: https://doi.org/10.5753/eradco.2024.4531.
