Use of Games in Teaching Processor Architecture and Digital Systems: A Systematic Mapping

  • William Gabriel Y. A. Braga UFS
  • Pedro Vitor Lima de Almeida UFS
  • Verônica dos Santos Nascimento UFS
  • Gilton José Ferreira da Silva UFS

Abstract


Context: The use of digital systems and processor architecture is essential but challenging in computing education due to its complexity. Objective: This study systematically maps research on the use of games in teaching these subjects, identifying methodologies, challenges, and educational impacts. Method: A systematic mapping study was conducted, using the PICOC method for research definition and selecting studies from academic databases based on inclusion and exclusion criteria. Results: The findings indicate that serious games, simulations, and gamification improve student engagement and comprehension, though challenges such as usability and methodological limitations remain. Conclusions: Games are a promising educational tool for digital systems and processor architecture, but further empirical research is needed to refine their implementation.

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Published
2025-08-12
BRAGA, William Gabriel Y. A.; ALMEIDA, Pedro Vitor Lima de; NASCIMENTO, Verônica dos Santos; SILVA, Gilton José Ferreira da. Use of Games in Teaching Processor Architecture and Digital Systems: A Systematic Mapping. In: REGIONAL SCHOOL ON COMPUTING OF BAHIA, ALAGOAS, AND SERGIPE (ERBASE), 25. , 2025, Lagarto/SE. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 468-477. DOI: https://doi.org/10.5753/erbase.2025.13754.