Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring

  • Aline Elias Cardoso Verhalen Universidade de São Paulo
  • Rodrigo Geurgas Zavarizz Universidade de São Paulo
  • Jonattan Willian da Silva Universidade de São Paulo
  • Tiago Marino Silva Universidade de São Paulo
  • Caio Eduardo Pereira Nunes Universidade Federal do Ceará
  • Ticianne de Gois Ribeiro Darin Universidade Federal do Ceará
  • Kamila Rios da Hora Rodrigues Universidade de São Paulo


End-User Development (EUD) researchers have been investigating methods and techniques so that, instead of computer experts, end users build applications themselves. However, these users have difficulties, for example, in understanding requirements, in making design decisions, in making use and reuse of components, and in carrying out integration and testing activities --- barriers to be overcome in the area. This paper presents the design, development and evaluation process of a storytelling-type game mechanic created to compose a platform for authoring digital games in which professionals can create their own games and use them with their populations of interest. The design was created together with professionals from different areas, in different stages, in order to consider a holistic view. The evaluation was carried out through usability tests that pointed out improvements to enable a more intuitive and easy-to-use interface. The storytelling game is an extra resource for health and education professionals, for example, to use as pedagogical or therapy tools.


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Como Citar
VERHALEN, Aline Elias Cardoso et al. Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring. Anais do Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC), [S.l.], out. 2022. Disponível em: <>. Acesso em: 18 maio 2024.
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