Development of serious games for children with sickle cell anemia

  • Lucas Pereira de Santana Federal Institute of Education, Science and Technology of Bahia
  • Débora Ayane N. Caitano Federal Institute of Education, Science and Technology of Bahia
  • Filipe Fiusa do Vale Federal Institute of Education, Science and Technology of Bahia
  • Daniel de Santana Neto Federal Institute of Education, Science and Technology of Bahia
  • Samuel Santos da Silva Federal Institute of Education, Science and Technology of Bahia
  • Renata Maria de Souza Santos Federal Institute of Education, Science and Technology of Bahia
  • Fernanda Castelo B. de Santana Federal Institute of Education, Science and Technology of Bahia
  • Igo Amauri dos Santos Luz Federal Institute of Education, Science and Technology of Bahia

Abstract


Sickle cell anemia is an inherited disease characterized by malformation of red blood cells. Although it is widespread in Brazil, few efforts are made to prevent children with this disease. This study aims to develop a 2D game that would sensitize children with sickle cell anemia to self-care in a way that would positively influence their quality of life. According to the classical approach of digital game design, the multidisciplinary team executes the project according to the following steps: conception, pre-production, prototyping and production. The contribution of this study is two-fold: the Game Design Canvas of the game and the 2D executable game for the Android platform.

Keywords: serious game, health, sickle cell anemia

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Published
2021-10-18
DE SANTANA, Lucas Pereira; CAITANO, Débora Ayane N.; DO VALE, Filipe Fiusa; NETO, Daniel de Santana; DA SILVA, Samuel Santos; SANTOS, Renata Maria de Souza; DE SANTANA, Fernanda Castelo B.; LUZ, Igo Amauri dos Santos. Development of serious games for children with sickle cell anemia. In: HEALTH TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 965-968. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19737.