Development of serious games for children with sickle cell anemia
Abstract
Sickle cell anemia is an inherited disease characterized by malformation of red blood cells. Although it is widespread in Brazil, few efforts are made to prevent children with this disease. This study aims to develop a 2D game that would sensitize children with sickle cell anemia to self-care in a way that would positively influence their quality of life. According to the classical approach of digital game design, the multidisciplinary team executes the project according to the following steps: conception, pre-production, prototyping and production. The contribution of this study is two-fold: the Game Design Canvas of the game and the 2D executable game for the Android platform.
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