Design and Evaluation of Media Literacy Games: A Systematic Literature Review
Abstract
Introduction: Media and Information Literacy is a crucial skill in an era of increasing misinformation and algorithmically-driven content curation. Objective: While games have been explored as educational tools, there remains a need to systematically analyze how these interventions are being designed and evaluated. Methodology: This paper presents a Systematic Literature Review on the design and evaluation of Media Literacy Games. We selected 35 out of 725 studies from Scopus and ACM Digital Library, published between 2019 and 2025. Results: We highlight recurring patterns in game design, including the prevalent use of inoculation theory, structured linear experiences, and a strong emphasis on fact-checking and credibility assessment skills. Additionally, the review identifies common pedagogical frameworks, learning objectives, and assessment methodologies. This review provides insights into dominant design choices, gaps in existing approaches, and discusses potential areas for innovation, such as non-deterministic game experiences.
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