An Immersive Memory Game as a Cognitive Exercise for Elderly Users

  • Flávio M. de Farias UFF
  • Eyre Montevecchi UFF
  • José Raphael Bokehi UFF
  • Rosimere F. Santana UFF
  • Débora Christina Muchaluat-Saade UFF

Abstract


In the healthcare field, games and gamification have been applied as tools to support traditional treatments for dementia, anxiety, and depression. Immersive environments using Virtual Reality (VR) can help elderly users be more focused on the tasks to be done, enhancing their memory skills. This paper proposes a new cognitive exercise called Memo-VR, which combines VR technology with interaction techniques, such as scanning and virtualizing the user’s hands, to play a memory game. Memo-VR was evaluated with a group of elderly users who gave positive feedback about the game.
Keywords: cognitive exercises, virtual reality, leap motion, elderly, VR games

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Published
2022-06-22
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FARIAS, Flávio M. de; MONTEVECCHI, Eyre; BOKEHI, José Raphael; SANTANA, Rosimere F.; MUCHALUAT-SAADE, Débora Christina. An Immersive Memory Game as a Cognitive Exercise for Elderly Users. In: LIFE IMPROVEMENT IN QUALITY BY UBIQUITOUS EXPERIENCES WORKSHOP (LIQUE), 2. , 2022, Aveiro. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 17-21. DOI: https://doi.org/10.5753/lique.2022.19997.