MusTIC: Research and Innovation Group on Music, Technology, Interactivity and Creativity
Resumo
MusTIC is a research and innovation group concerned in conceiving and developing products and experiences that have an impact on music, education, visual and performing arts, and entertainment. In particular, we have been working with tools, methods, and concepts from physical computing, interaction design, and signal processing to build new interfaces for artistic expression, to develop tools for rapid prototyping, and to improve education through robotics and gamification.
Referências
Filipe Calegario, Jerônimo Barbosa, Geber Ramalho, Giordano Cabral, and Gabriel Finch. Sketchument: Empowering users to build DMIs through prototyping. Organised Sound, 18(03):314–327, 2013.
Jerônimo Barbosa, Filipe Calegario, Veronica Teichrieb, Geber Ramalho, and Giordano Cabral. Illusio: A Drawing-Based Digital Music Instrument. NIME ’13 Proceedings of the 2013 Conference on New Interfaces for Musical Expression, pages 499–502, 2013.
João Tragtenberg, Filipe Calegario, Giordano Cabral, and Geber Ramalho. Towards the Concept of Digital Dance and Music Instrument. In Proceedings of the International Conference on New Interfaces for Musical Expression, Porto Alegre, Brazil, 2019.
Jerônimo Barbosa, Filipe Calegario, João Tragtenberg, Giordano Cabral, Geber Ramalho, and Marcelo M Wanderley. Designing DMIs for Popular Music in the Brazilian Northeast : Lessons Learned. Proceedings of the International Conference on New Interfaces for Musical Expression, pages 277–280, 2015.
Filipe Calegario. Designing Digital Musical Instruments Using Probatio: A Physical Prototyping Toolkit. Computational Synthesis and Creative Systems. Springer International Publishing, Cham, 2019.
Filipe Calegario, Marcelo M. Wanderley, Stéphane Huot, Giordano Cabral, and Geber Ramalho. A Method and Digital Musical Instruments: Generating Ideas and Prototypes. IEEE MultiMedia, 24(1):63–71, 2017.
Ricardo E P Scholz and Geber L Ramalho. Lowering the Usability Entry Barrier to Interactive Poetics Experimentation in Dance. Interacting with Computers, 31(1):59–82, jan 2019.