Procedural Music in Games
Resumo
This workshop will bring to the audience an introduction to the Chuck audio programming language, to the Unity game engine within a hands-on experience how one can use such technologies to achieve a new level of immersion through procedural generated sounds responding to game events and visual effects. The workshop is intended to a broad audience ranging from programmers to ones with little to no knowledge in the field.
Referências
Daniel V. de Macedo and Maria Andréia Formico Rodrigues. Experiences with rapid mobile game development using unity engine. Comput. Entertain., 9(3):14:1–14:12, November 2011.
Ajay Kapur, Perry R Cook, Spencer Salazar, and Ge Wang. Programming for musicians and digital artists: Creating music with ChucK. Manning Publications Co., 2015.