Procedural Music in Games

  • José Eduardo Ayres National Institute of Pure and Applied Mathematics
  • Pedro Arthur National Institute of Pure and Applied Mathematics
  • Vitor Rolla National Institute of Pure and Applied Mathematics
  • Luiz Velho National Institute of Pure and Applied Mathematics

Resumo


This workshop will bring to the audience an introduction to the Chuck audio programming language, to the Unity game engine within a hands-on experience how one can use such technologies to achieve a new level of immersion through procedural generated sounds responding to game events and visual effects. The workshop is intended to a broad audience ranging from programmers to ones with little to no knowledge in the field.

Palavras-chave: Computer Music and Creative process, Software Systems and Languages for Sound and Music

Referências

Jack Atherton and Ge Wang. Chunity: Integrated audiovisual programming in unity. In Proceedings of the International Conference on New Interfaces for Musical Expression, pages 102–107, 2018.

Daniel V. de Macedo and Maria Andréia Formico Rodrigues. Experiences with rapid mobile game development using unity engine. Comput. Entertain., 9(3):14:1–14:12, November 2011.

Ajay Kapur, Perry R Cook, Spencer Salazar, and Ge Wang. Programming for musicians and digital artists: Creating music with ChucK. Manning Publications Co., 2015.
Publicado
25/09/2019
Como Citar

Selecione um Formato
AYRES, José Eduardo; ARTHUR, Pedro; ROLLA, Vitor; VELHO, Luiz. Procedural Music in Games. In: SIMPÓSIO BRASILEIRO DE COMPUTAÇÃO MUSICAL (SBCM), 17. , 2019, São João del-Rei. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . p. 239-240. DOI: https://doi.org/10.5753/sbcm.2019.10462.