Ferramenta para Criação de Tutoriais em Realidade Aumentada para a Indústria 4.0

  • Victor A. Vieira UFSJ
  • Rodrigo J. Paiva UFSJ
  • Rone I. Silva UFSJ

Abstract


Augmented Reality (AR) is a set of new technologies to create interfaces where the real world is displayed alongside virtual objects. The literature presents many works with tutorials for manufacturing and assembly in industries. Usually, these application developers use game engines and SDKs for AR. This work proposes a new system to create tutorials in RA for industries. This system has an innovative interface in which the tutorial developers, wearing AR glasses, are immersed in an AR environment where they deploy virtual objects over the machine the tutorial is for. This strategy eliminates the necessity of knowledge about game engines and computer programming. Experiments show that the innovative interface is intuitive and easy to use.

References

ARFundation (2023). ARFundation Manual. [link].

Blender (2023). Blender website. https://www.blender.org/.

Chekryzhov, V., Kovalev, I., and Grigoriev, A. (2018). An approach to technological equipment performance information visualization system construction using augmented reality technology. MATEC Web of Conferences, 224:02093.

Eichhorn, C., Plecher, D. A., Inami, M., and Klinker, G. (2019). Physical objects in ar games – offering a tangible experience. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR).

Erboz, G. (2017). How to define industry 4.0: main pillars of industry 4.0. Managerial trends in the development of enterprises in globalization era, 761:767.

Eschen, H., Kötter, T., Rodeck, R., Harnisch, M., and Schüppstuhl, T. (2018). Augmented and virtual reality for inspection and maintenance processes in the aviation industry. Procedia Manufacturing, 19:156–163. Proceedings of the 6th Inter. Conf. in Through-life Engineering Services, University of Bremen, 7th and 8th November 2017.

Fraga-Lamas, P., FernáNdez-CaraméS, T. M., Blanco-Novoa, O., and Vilar-Montesinos, M. A. (2018). A review on industrial augmented reality systems for the industry 4.0 shipyard. IEEE Access, 6:13358–13375.

Gattullo, M., Scurati, G. W., Fiorentino, M., Uva, A. E., Ferrise, F., and Bordegoni, M. (2019). Towards augmented reality manuals for industry 4.0: A methodology. Robotics and Computer-Integrated Manufacturing, 56:276–286.

Gilchrist, A. (2016). Introducing industry 4.0. In Industry 4.0, pages 195–215. Apress.

Lotsaris, K., Fousekis, N., Koukas, S., Aivaliotis, S., Kousi, N., Michalos, G., and Makris, S. (2021). Augmented reality (ar) based framework for supporting human workers in flexible manufacturing. Procedia CIRP, 96:301–306. 8th CIRP Global Web Conference – Flexible Mass Customisation (CIRPe 2020).

Masoni, R., Ferrise, F., Bordegoni, M., Gattullo, M., Uva, A. E., Fiorentino, M., Carrabba, E., and Di Donato, M. (2017). Supporting remote maintenance in industry 4.0 through augmented reality. Procedia Manufacturing, 11:1296–1302. 27th International Conference on Flexible Automation and Intelligent Manufacturing, FAIM2017, 27-30 June 2017, Modena, Italy.

Masood, T. and Egger, J. (2020). Adopting augmented reality in the age of industrial digitalisation. Computers in Industry, 115:103112.

Paelke, V. (2015). Augmented reality in the smart factory: Supporting workers in an industry 4. 0. environment. 19th IEEE International Conference on Emerging Technologies and Factory Automation, ETFA 2014.

Paiva, R. and Silva, R. (2021). Realidade aumentada na criação de tutoriais para a indústria 4.0. In SBAI 2021 ().

Pierdicca, R., Frontoni, E., Pollini, R., Trani, M., and Verdini, L. (2017). The use of augmented reality glasses for the application in industry 4.0. In In International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pages 389–401.

Rocha., V. M. and Delabrida., S. (2021). Augmented reality applied to reducing risks in work safety in electric substations. In Proceedings of the 23rd International Conference on Enterprise Information Systems Volume 2: ICEIS,, pages 533–540. INSTICC, SciTePress.

Unity (2023). Unity website. https://unity.com/pt.

Unreal (2023). Unreal website. https://www.unrealengine.com/pt-BR.

van Lopik, K., Sinclair, M., Sharpe, R., Conway, P., and West, A. (2020). Developing augmented reality capabilities for industry 4.0 small enterprises: Lessons learnt from a content authoring case study. Computers in Industry, 117.

Vanukuru, R., Murugan, A., and Pillai, J. (2020). Dual phone ar: Using a second phone as a controller for mobile augmented reality. In Adjunct Publication of the 33rd Annual ACM Symposium on User Interface Software and Technology, New York, NY, USA. Association for Computing Machinery.

Vuforia (2023). Vuforia engine portal. https://developer.vuforia.com/.

Zhu, F. and Grossman, T. (2020). Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. Ass. for Computing Machinery.

Zhukovskiy, Y. L. and Koteleva, N. I. (2019). Electrical equipment maintenance system with elements of augmented reality technology. IOP Conference Series: Materials Science and Engineering, 643:012024.
Published
2023-08-06
VIEIRA, Victor A.; PAIVA, Rodrigo J.; SILVA, Rone I.. Ferramenta para Criação de Tutoriais em Realidade Aumentada para a Indústria 4.0. In: PROCEEDINGS OF BRAZILIAN SYMPOSIUM ON UBIQUITOUS AND PERVASIVE COMPUTING (SBCUP), 15. , 2023, João Pessoa/PB. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 71-80. ISSN 2595-6183. DOI: https://doi.org/10.5753/sbcup.2023.230026.