Aproximando Indústria e Academia para Lapidação de Talentos em Desenvolvimento de Software no Sertão do Ceará: Um Estudo de Caso sobre o mandacaru.dev
Resumo
Grounded on the alliance between industry and academia, mandacaru. dev emerged to nurture talent from the of Ceará through an immersive training program aligned with the digital challenges of companies B3, Bolsa do Brasil, PDtec, and BLK, in partnership with the Federal University of Ceará (UFC). As a descriptive case study, this study seeks to investigate the perception of students (n=72) and professionals (n=8) involved in the organization/execution of mandacaru.dev. Quali-quantitative research utilized questionnaires and interviews for data collection, with Descriptive Statistics and Thematic Content Analysis were applied for data analysis. In summary, 77.77% of students saw positive professional growth from mandacaru.dev, while 87.50% felt more connected to the software market. The qualitative analysis covered prior experience and expectations, operationalization of the program, and implications and lessons learned. This research contributes to academia and industry by examining, from the perspectives of students and professionals, a relevant experience rooted in industry-academia collaboration aimed at training and attracting talent in software development.
Referências
Noman Arshed, Waqas Ahmad, and Uzma Hanif. 2022. A spatial temporal exploration of factors motivating academia-industry collaboration. Journal of the Knowledge Economy 13, 1 (2022), 521–540.
Lawrence BARDIN. 1977. Análise de conteúdo. Lisboa: edições 70 (1977), 225.
Izumi Barker, Mozhgan Kabiri Chimeh, Kevin Gott, Thomas Papatheodore, and Mary P Thomas. 2023. Approaching Exascale: Best Practices for Training a Diverse Workforce using Hackathons. Journal of Computational Science 14, 1 (2023).
Carolyn Boyce and Palena Neale. 2006. Conducting in-depth interviews: A guide for designing and conducting in-depth interviews for evaluation input. Vol. 2. Pathfinder international Watertown, MA.
Virginia Braun and Victoria Clarke. 2006. Using thematic analysis in psychology. Qualitative research in psychology 3, 2 (2006), 77–101.
Lorena Adrian Cardoso Carvalho, Marcelo Barbosa, and Vinícius Bernardo Silva. 2014. Proposta e Avaliação de uma Abordagem Lúdica para o Ensino de Histórias de Usuário e Scrum. Gestão e Projetos: GeP 5, 3 (2014), 44–58.
Victoria Clarke and Virginia Braun. 2017. Thematic analysis. The journal of positive psychology 12, 3 (2017), 297–298.
John W Creswell and J David Creswell. 2017. Research design: Qualitative, quantitative, and mixed methods approaches. Sage publications.
Alexandre Feitosa, Emerson B. Tomaz, and Allysson Allex Araújo. 2024. Aproximando Indústria e Academia para Lapidação de Talentos em Desenvolvimento de Software no Sertão do Ceará: Um Estudo de Caso sobre o mandacaru.dev - Repositório de apoio. [link]
Awdren Fontão, Edson Matsubara, Henrique Mongelli, Marcio Medeiros, Carlos Lourenço, Henrique Martins, Igor Cortez, and Maria Borges. 2023. Hyacinth macaw: a project-based learning program to develop talents in Software Engineering for Artificial Intelligence. In Proceedings of the XXXVII Brazilian Symposium on Software Engineering. 312–321.
Vahid Garousi, Gorkem Giray, Eray Tuzun, Cagatay Catal, and Michael Felderer. 2019. Closing the gap between software engineering education and industrial needs. IEEE software 37, 2 (2019), 68–77.
Vahid Garousi, Kai Petersen, and Baris Ozkan. 2016. Challenges and best practices in industry-academia collaborations in software engineering: A systematic literature review. Information and Software Technology 79 (2016), 106–127.
Aurora Liu Genin and Moren Lévesque. 2023. Interorganizational Knowledge Flows in Academia–Industry Collaboration: The Economic Impacts of Science-Based Firm Innovation. IEEE Transactions on Engineering Management 70, 5 (2023), 1823–1837. DOI: 10.1109/TEM.2021.3066386
Judith A Holton. 2007. The coding process and its challenges. The Sage handbook of grounded theory 3 (2007), 265–289.
Reyes Juárez-Ramírez, Samantha Jiménez, and Carlos Huertas. 2016. Developing software engineering competences in undergraduate students: A project-based learning approach in academy-industry collaboration. In 2016 4th International Conference in Software Engineering Research and Innovation (CONISOFT). IEEE, 87–96.
Robin Legard, Jill Keegan, and Kit Ward. 2003. In-depth interviews. Qualitative research practice: A guide for social science students and researchers 6, 1 (2003), 138–169.
Marie Leijon, Petri Gudmundsson, Patricia Staaf, and Cecilia Christersson. 2021. Challenge based learning in higher education–A systematic literature review. Innovations in Education and Teaching International (2021).
Ivanir Marchetti, Flávia Cristina Lazzarin, Jardel Lopes Fernandes, Eliane Colla, Evandro André Konopatzki, and Elias Lira dos Santos Junior. 2024. INTERAÇÃO UNIVERSIDADE E EMPRESA: BARREIRAS E DESAFIOS NA TRANSFERÊNCIA DE TECNOLOGIA. Revista Estudo & Debate 31, 1 (2024).
P Ralph, S Baltes, D Bianculli, Y Dittrich, M Felderer, R Feldt, A Filieri, CA Furia, D Graziotin, P He, et al. 2020. Acm sigsoft empirical standards (2020). arXiv preprint arXiv:2010.03525 (2020).
Per Runeson and Martin Höst. 2009. Guidelines for conducting and reporting case study research in software engineering. Empirical software engineering 14 (2009), 131–164.
Hossein Saiedian. 2002. Bridging academic software engineering education and industrial needs. Computer Science Education 12, 1-2 (2002), 5–9.
Gleison Santos, Ana Regina Rocha, Tayana Conte, Monalessa Perini Barcellos, and Rafael Prikladnicki. 2012. Alinhamento Estratégico entre a Academia e a Indústria: Um Ciclo Virtuoso para Promover Inovação em Tecnologia. Anais do XXVI Simpósio Brasileiro de Engenharia de Software (SBES 2012) (2012).
Robert E Stake. 2005. Qualitative case studies. Sage Publications.
Kyle Thayer and Amy J Ko. 2017. Barriers faced by coding bootcamp students. In Proceedings of the 2017 ACM Conference on International Computing Education Research. 245–253.
Marcela Valença, Wellynton Diniz, Mariana Pincovsky, César França, and Giordano Cabral. 2023. Mercado de trabalho em Tecnologia da Comunicação e Informação (TI): análise de um experimento de aproximação entre academia e indústria no Porto Digital. In Anais do VIII Workshop sobre Aspectos Sociais, Humanos e Econômicos de Software. SBC, 1–10.
Elaine Venson, Rejane Figueiredo, Wander Silva, and Luiz CM Ribeiro. 2016. Academy-industry collaboration and the effects of the involvement of undergraduate students in real world activities. In 2016 IEEE Frontiers in Education Conference (FIE). IEEE, 1–8.
Claes Wohlin, Per Runeson, Martin Höst, Magnus C Ohlsson, Björn Regnell, Anders Wesslén, et al. 2012. Experimentation in software engineering. Vol. 236. Springer.