RealShooting: Expanding the experience of point-and-click target shooting games

  • Émerson B. Pinheiro UFC
  • Creto A. Vidal UFC
  • Joaquim B. Cavalcante Neto UFC
  • Antônio J. Melo Leite UFC
  • George A. M. Gomes UFC
  • Ícaro da S. Barbosa UFC

Resumo


Shooting games underwent several transformations throughout their long history. However, the use of light guns in shooting games has not experienced significant development in the last decade. This article proposes a laser capture solution to achieve a new interaction with regular point and click shooting games. For that, we developed an intermediate solution that can adapt gameplay with no need to modify the original games. We used four different games to evaluate the proposed solution: two titles explicitly developed to test the model, and two commercially published third-party games. We tried different weapons (toys, airsoft, 3D printed etc.), and sowed that the obtained results were very satisfactory. No loss of performance was observed in the games – all the tested games ran stably at 60 FPS. Moreover, the players did not notice any lag between the gun shot and the corresponding mouse click performed by the system.

Palavras-chave: Shooting games, Light guns, Point and click shooting games

Referências

M. J. P. Wolf, "Battlezone and the Origins of First-Person Shooting Games," in Guns, Grenades, and Grunts, G. A. Voorhees, J. Call, and K. Whitlock, Eds., London, UK: Bloomsbury Publishing, 2012, pp. 25-40.

I. Rankis, J. Kiploks, and J. Vjaters, “Shooting simulator system”, Elektronika ir Elektrotechnika, pp. 1392–1215, 2008.

A. J. Melo-Leite-Junior, G. A. M. Gomes, N. A. C. Junior, A. D. dos Santos, C. A. Vidal, J. B. Cavalcante-Neto, and M. Gattass, “System model for shooting training based on interactive video, threedimensional computer graphics and laser ray capture”, in 2012 14th Symposium on Virtual and Augmented Reality. IEEE, 2012, pp. 254–260.

P. T. Roundy, “An “extra life” for the arcade? entrepreneurship, hybridization, and industry renewal,” Journal of Business Venturing Insights, vol. 14, Nov. 2020, e00178, doi: https://doi.org/10.1016/j.jbvi.2020.e00178

A. Soetedjo, E. Nurcahyo, and Y. I. Nakhoda, “Development of a cost-effective shooting simulator using laser pointer,” in Proceedings of the 2011 International Conference on Electrical Engineering and Informatics. IEEE, 2011, pp. 1–5.

A. Soetedjo, A. Mahmudi, M. I. Ashari, and Y. I. Nakhoda, “Detecting laser spot in shooting simulator using an embedded camera,” International Journal on Smart Sensing and Intelligent Systems, pp. 423–441, 2014.

N. F. Zakaria, M. A. Zulkifley, M. Mustafa, and R. Karim, “A review on laser spot detection system based on image processing techniques,”Journal of Theoretical and Applied Information Technology, pp. 333–344, 2014.

A. Soetedjo, M. I. Ashari, A. Mahmudi, and Y. I. Nakhoda, “Raspberry pi based laser spot detection,” in 2014 International Conference on Electrical Engineering and Computer Science (ICEECS). IEEE, 2014, pp. 7–11.

E. B. Pinheiro, G. A. Gomes, A. J. Melo-Leite-Júnior, E. F. Coutinho, C. A. Vidal, and J. B. C. Cavalcante-Neto, “Requirements for development of a low cost portable simulator for shooting skill training,” in 2016 XVIII Symposium on Virtual and Augmented Reality (SVR), 2016, pp. 234–238.

J. P. Molina, A. S. García, J. Martínez, and P. Gonzalez, “A low-cost vr system for immersive fps games”, in Simposio Espanol de Entretenimiento Digital, SEED, 2013, pp. 119–130.

R. P. Torchelsen, M. Slomp, A. Spritzer, and L. P. Nedel, “A point-and shoot technique for immersive 3d virtual environments,” in VI Brazilian Symposium on Computer Games and Digital Entertainment, 2007, SBC, Unisinos, pp. 63–70.

M. H. Amir, A. Quek, N. R. B. Sulaiman, and J. See, “Duke: enhancing virtual reality based fps game with full-body interactions,” in Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016, pp. 1–6.

L. Wei, H. Zhou, and S. Nahavandi, “Haptically enabled simulation system for firearm shooting training,” Virtual Reality, no. 23, pp. 217–228, 2019.

C. de Armas, R. Tori, and A. V. Netto, “Use of virtual reality simulators for training programs in the areas of security and defense: a systematic review,” Multimedia Tools and Applications, no. 79, pp. 3495–3515, 2020.

S. Nahavandi, L. Wei, J. Mullins, M. Fielding, S. Deshpande, M. Watson, S. Korany, D. Nahavandi, I. Hettiarachchi, Z. Najdovski, R. Jones, A. Mullins, and A. Carter, “Haptically-enabled vr-based immersive firefighting training simulator,” in Intelligent Computing, K. Arai, R. Bhatia, and S. Kapoor, Eds. Cham: Springer International Publishing, 2019, pp. 11–21.

J. Lee, S. Hudson, and P. Dietz, “Hybrid infrared and visible light projection for location tracking,” in Proceedings of the 20th annual ACM symposium on User interface software and technology, 2007, pp. 57–60.
Publicado
18/10/2021
Como Citar

Selecione um Formato
PINHEIRO, Émerson B.; VIDAL, Creto A.; CAVALCANTE NETO, Joaquim B.; MELO LEITE, Antônio J.; GOMES, George A. M.; BARBOSA, Ícaro da S.. RealShooting: Expanding the experience of point-and-click target shooting games. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 144-152.