RealShooting: Expanding the experience of point-and-click target shooting games

  • Émerson B. Pinheiro UFC
  • Creto A. Vidal UFC
  • Joaquim B. Cavalcante Neto UFC
  • Antônio J. Melo Leite UFC
  • George A. M. Gomes UFC
  • Ícaro da S. Barbosa UFC

Resumo


Shooting games underwent several transformations throughout their long history. However, the use of light guns in shooting games has not experienced significant development in the last decade. This article proposes a laser capture solution to achieve a new interaction with regular point and click shooting games. For that, we developed an intermediate solution that can adapt gameplay with no need to modify the original games. We used four different games to evaluate the proposed solution: two titles explicitly developed to test the model, and two commercially published third-party games. We tried different weapons (toys, airsoft, 3D printed etc.), and sowed that the obtained results were very satisfactory. No loss of performance was observed in the games – all the tested games ran stably at 60 FPS. Moreover, the players did not notice any lag between the gun shot and the corresponding mouse click performed by the system.

Palavras-chave: Shooting games, Light guns, Point and click shooting games

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Publicado
18/10/2021
PINHEIRO, Émerson B.; VIDAL, Creto A.; CAVALCANTE NETO, Joaquim B.; MELO LEITE, Antônio J.; GOMES, George A. M.; BARBOSA, Ícaro da S.. RealShooting: Expanding the experience of point-and-click target shooting games. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 144-152.