A Character-based Model for Interactive Storytelling in Games
Abstract
In this paper, we present a novel character-based model for interactive storytelling in games, which combines multi-agent planning with a drama management strategy based on production rules to guide the narrative generation process. The underlying proposed method is capable of generating and controlling the enactment of character-based narratives in highly interactive game worlds. After describing the model, the paper proceeds to assess its applicability and performance. A fully implemented prototype game is used to demonstrate how the model works in practice.
Keywords:
Video games, Humanities, Computational modeling, Prototypes, Entertainment industry, Games, Production, interactive storytelling, games, narrative generation, drama management
Published
2022-10-24
How to Cite
LIMA, Edirlei; FEIJÓ, Bruno; FURTADO, Antonio.
A Character-based Model for Interactive Storytelling in Games. In: BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2022
.
p. 43-48.
