Soundtracks for educational games with Generative Artificial Intelligence: an empirical study

  • Fabrizio Honda UEA
  • Jeniffer Macena UEA
  • Isabela Amora UEA
  • Endrenrique Soares UEA
  • Marcela Pessoa UEA
  • Fernanda Pires UEA

Resumo


Introduction: Soundtracks (music) play an important role in educational games, helping to keep the player in a state of flow. However, many educational game developers do not have the expertise to create soundtracks, and it is not always possible to find free and non-copyrighted materials that are suitable for the artifacts created. Objective: This paper presents an empirical study on using Generative Artificial Intelligence to create soundtracks for educational games. Three AI models were used to achieve this goal (MusicFX, Riffusion, and Suno AI), which generated music for three different educational games. Steps: The research was carried out through steps that involve selecting models and games, construction of the prompt, and analysis/collection of data. Results: The results of the evaluation with students/computer professionals and educational game developers indicate promising results in the generation of music, mainly regarding the ability to create quality soundtracks that match the games, but also reservations regarding repetitive elements, generic sounds, slow rhythm, etc.
Palavras-chave: Music, Education, Games, Artificial Intelligence, Soundtracks

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Publicado
30/09/2025
HONDA, Fabrizio; MACENA, Jeniffer; AMORA, Isabela; SOARES, Endrenrique; PESSOA, Marcela; PIRES, Fernanda. Soundtracks for educational games with Generative Artificial Intelligence: an empirical study. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 24. , 2025, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 454-465. DOI: https://doi.org/10.5753/sbgames.2025.10313.