Desenvolvimento de um Jogo Digital Educacional para o Ensino de Pensamento Computacional Concorrente

Resumo


Este artigo apresenta o processo de concepção e desenvolvimento do Mapa do Tesouro, um jogo eletrônico para o ensino de Pensamento Computacional Concorrente, um conceito derivado do Pensamento Paralelo, que por sua vez, seria um componente do Pensamento Computacional apresentado por Wing. O jogo desenvolvido tem como público alvo crianças de idade entre 4 e 10 anos. Os conceitos do PC Concorrente foram incorporados em processos do jogo, com a utilização da teoria da Retórica Procedural. O jogo foi avaliado por trinta e nove crianças durante sua utilização em aulas de um curso extracurricular de Pensamento Computacional.

Palavras-chave: game design, retórica procedural, pensamento computacional, jogos educacionais

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Publicado
18/10/2021
MARQUES, Pedro; MANGELI, Eduardo; MONCLAR, Rafael Studart; XEXÉO, Geraldo. Desenvolvimento de um Jogo Digital Educacional para o Ensino de Pensamento Computacional Concorrente. In: TRILHA DE ARTES & DESIGN – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 68-75. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19626.