Materials for games - An overview on creating materials for games materials for games
Resumo
This paper presents an overview on some game texturing concepts and on how creating materials and its textures might be approached, by different means and for different purposes. Even though creating most materials can be done using more commonly talked about workflows in tutorials, specially useful for beginners, this approach is limiting on what can be achieved both artistically and technically. This paper intends on diffusing the existence of these concepts and how they might be kept in mind when creating game assets. The focus will be on high resolution, realistic materials. However, most of the presented points also apply for more stylized work just requiring some adaptation.
Referências
E. Games. (2021) Performance guidelines for artists and designers — unreal engine documentation. [Online]. Available: [link].
Microsoft. (2021) Textures. [Online]. Available: https://docs.flightsimulator.com/html/Asset Creation/Textures.html
A. Blizzard. (2021) Call of duty: Modern warfare system requirements- blizzard support. [Online]. Available: https://us.battle.net/support/en/article/244496/
W. McDermott, “The pbr guide.” [Online]. Available: https://substance3d.adobe.com/tutorials/courses/the-pbr-guide-part-1
A. Beddows, “Artstation - why you are struggling to learn substance designer - breaking an idea down.” [Online]. Available: [link].
Adobe, “Substance designer.” [Online]. Available: https://www.substance3d.com/products/substance-designer/
Adobe, “Substance painter.” [Online]. Available: https://www.substance3d.com/products/substance-designer/
Quixel. (2021) Quixel megascans. [Online]. Available: https://quixel.com/megascans/home/
Epic Games, “Unreal engine 5.” [Online]. Available: https://www.substance3d.com/products/substance-designer/
M. Bailey and S. Cunningham, Graphics shaders: theory and practice. AK Peters/CRC Press, 2009.
B. Karis and E. Games, “Real shading in unreal engine 4,” Proc. Physically Based Shading Theory Practice, vol. 4, no. 3, 2013.
E. Games. (2018) Shader development — unreal engine documentation. [Online]. Available: [link].
E. Games. (2018) unreal engine post processing - youtube. [Online]. Available: https://www.youtube.com/watch?v=cQw1CL0xYBE
J.-W. Lee and Y. Kim, “Rendering performance evaluation of 3d games with interior mapping,” Journal of Korea Game Society, vol. 19, no. 6, pp. 49–60, 2019.
M. Hassan, “Proposed workflow for uv mapping and texture painting,” 2016.
M. Andrieshyn. (2018) What is texel density and how to master it. [Online]. Available: https://www.youtube.com/watch?v=5e6zvJqVqlA9
E. Games. (2021) Material layers — unreal engine documentation. [Online]. Available: [link].
T. Foundry. (2021) Working with uv maps. [Online]. Available: https://learn.foundry.com/modo/content/help/pages/uving/workingwithuvmaps.html
E. Games. (2021) Fbx material pipeline — unreal engine documentation. [Online]. Available: [link].
E. Games. (2021) Render a flipbook animation — unreal enginedocumentation. [Online]. Available: [link].
E. G. Simon Trümpler. (2018) ’stylized vfx in rime’ by simon trümpler — unreal fest europe 2018 — unreal engine - youtube. [Online]. Available: https://youtu.be/ExDp3hsV80?t=241
A. Jorge Jimenez. (2013) Jorge jimenez – next generation character rendering. [Online]. Available: [link].
Adobe. (2021) Layer stack — substance 3d painter. [Online]. Available: https://substance3d.adobe.com/documentation/spdoc/layer-stack-29130767.html
J. Stam, Aperiodic texture mapping. Citeseer, 1997
S. Glanville, “Texture bombing,” GPU Gems: Programming Techniques, Tips, and Tricks for, vol. 1, 2004.
P. Haven. (2021) Textures • poly haven. [Online]. Available: https://polyhaven.com/texturesK.
Aava. (2021) Generator — substance 3d painter. [Online]. Available: https://substance3d.adobe.com/documentation/spdoc/generator-109608968.html
Allegorithmic. (2017) Substance designer - the ultimate 3d material authoring tool - youtube. [Online]. Available: https://www.youtube.com/watch?v=vVtaLekQxY/
E. Games. (2017) Material editor reference — unreal engine documentation. [Online]. Available: https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Materials/Editor/
E. Games. (2021) Photorealistic character — unreal engine documentation. [Online]. Available: [link].