Self-reflection in Games - The Representation of the Individuation Process in Celeste and Persona 2: Innocent Sin

  • Amanda C. R. Tavares UFMG
  • Rosilane Ribeiro da Mota UFMG
  • Walter Melo UFSJ

Resumo


Video games are popular nowadays, possessing the potential to positively impact people by alleviating unpleasant emotions, giving them leisure and empowerment. Understanding psychological factors can aid in building meaningful and engaging gameplay, resulting in more beneficial impacts on players and desirable video games. This work analyzes how the games Persona 2: Innocent Sin and Celeste use core concepts from Analytical Psychology mixed with the Hero’s Journey to build compelling narratives and gameplay. Game designers should not recognize these ideas as fixed rules but as an inspiration to create meaningful video game experiences and, consequently, aid the player’s transformation.
Palavras-chave: Narrative, Gameplay, Analytical Psychology, Hero’s Journey, Individuation

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Publicado
18/10/2021
TAVARES, Amanda C. R.; MOTA, Rosilane Ribeiro da; MELO, Walter. Self-reflection in Games - The Representation of the Individuation Process in Celeste and Persona 2: Innocent Sin. In: TRILHA DE ARTES & DESIGN – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 198-207. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19640.