Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing

  • Victor Augusto Kich UFSM http://orcid.org/0000-0002-0547-5510
  • Junior Costa de Jesus FURG
  • Ricardo Bedin Grando FURG
  • Alisson Henrique Kolling UFSM
  • Gabriel Vinícius Heisler UFSM
  • Rodrigo da Silva Guerra UFSM

Resumo


Deep Reinforcement Learning (DRL) has produced great achievements since it was proposed, including the possibility of processing raw vision input data. However, training an agent to perform tasks based on image feedback remains a challenge. It requires the processing of large amounts of data from high-dimensional observation spaces, frame by frame, and the agent's actions are computed according to deep neural network policies, end-to-end. Image pre-processing is an effective way of reducing these high dimensional spaces, eliminating unnecessary information present in the scene, supporting the extraction of features and their representations in the agent's neural network. Modern video-games are examples of this type of challenge for DRL algorithms because of their visual complexity. In this paper, we propose a low-dimensional observation filter that allows a deep Q-network agent to successfully play in a visually complex and modern video-game, called Neon Drive.

Palavras-chave: Deep Reinforcement Learning, Image Preprocessing, Deep Q-Network, Video Games

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18/10/2021
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KICH, Victor Augusto; DE JESUS, Junior Costa; GRANDO, Ricardo Bedin; KOLLING, Alisson Henrique; HEISLER, Gabriel Vinícius; GUERRA, Rodrigo da Silva. Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 314-318. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19659.