Development of Non-Player Character with Believable Behavior: a systematic literature review

  • Guilherme Alves da Silva Universidade Federal de Jataí (UFJ)
  • Marcos Wagner de Souza Ribeiro Universidade Federal de Jataí (UFJ)

Resumo


Non-player character or non-playable character (NPC) does not always have appropriate and responsive behaviors. When the decision-making process is more artificial than intelligent, it can lead to quality issues in a game and even reduce player interest. Based on this statement, this article presents a Systematic Literature Review on the development of NPC with credible behaviors. The review enabled the mapping and knowledge of the current state of the art extracted from 18 related studies. It was found that certain techniques traditionally used by the gaming industry have become a major obstacle in generating more engaged NPC behavior in the virtual environment.
Palavras-chave: artificial intelligence, believable behavior, games, NPC, systematic literature review

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Publicado
18/10/2021
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SILVA, Guilherme Alves da; SOUZA RIBEIRO, Marcos Wagner de. Development of Non-Player Character with Believable Behavior: a systematic literature review. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 319-323. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19660.