MySoundtrack: a tool for personalized and adaptive music listening while playing games

  • Daniel Filgueira Bezerra UFPE
  • Filipe Calegario UFPE
  • Giordano Cabral UFPE
  • Geber Ramalho UFPE

Resumo


Adaptive soundtrack design for video games is an ever-evolving field of study: games that modify its music depending on what is happening around and with the player. Meanwhile, independent game developers struggle with composition of soundtracks, and adaptive soundtrack tools are not accessible to them, mostly because of their complexity. This forces most of them to collage soundtracks with permissive licenses they find online. Besides, there is a growing habit of players to mute the game's original soundtrack to listen to their own songs. This paper introduces MySoundtrack, an asset for Unity that allows the player to keep playing while listening to Spotify songs, chosen according both to the player musical preferences and to the intended emotions on each moment in the game. We review existing approaches on adaptive soundtracks, explain how MySoundtrack's prototype works and its design choices, and discuss future plans for the tool. Validation so far indicates interest and curiosity by game developers and players, indicating the relevance of the proposed plug-in.
Palavras-chave: adaptive music, video game music, mood playlists, soundtrack, personalized music

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Publicado
18/10/2021
BEZERRA, Daniel Filgueira; CALEGARIO, Filipe; CABRAL, Giordano; RAMALHO, Geber. MySoundtrack: a tool for personalized and adaptive music listening while playing games. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 334-338. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19663.