TaRCoS: Providing a Combat Simulation Tool for Tabletop Role-Playing Games

  • Alberto Manoel dos Santos Silva Junior UEFS
  • Victor Travassos Sarinho UEFS

Resumo


Role-Playing Game (RPG) is a game where players pretend to be a character acting in an environment and story created by the narrator and the players. During a tabletop RPG game, there are events, usually battles, in which players waste a lot of time to get a result for the action they choose to perform. To optimize this aspect, this paper presents the Tabletop RPG Combat Simulator (TaRCoS), a software tool able to perform tabletop RPG combat and show the winner of modeled matches in a tabletop RPG system. It eliminates the expenditure of time to get a battle result, such as the excessive calculations of dice rolls, and provides data for balancing purposes of specific characters during an initial combat configuration for modeled matches. As a result, TaRCoS improves the dynamics of playing tabletop RPG games, avoiding unnecessary efforts to define battle results and allowing players and narrators to be concerned with the description of the scene, the construction of desired game elements, and the player immersion in an amazing game story.
Palavras-chave: Role-Playing Game (RPG), tabletop RPG game, combat simulation, software tool

Referências

M. Sales, "Rpg (role-playing game)," 2013, acesso em 03 de setembro de 2019. [Online]. Available: http://brasilescola.uol.com.br/curiosidades/rpg.htm

A. A. W. Saldanha and J. R. M. Batista, "A concepção do role-playing game (rpg) em jogadores sistemáticos," Psicologia: ciência e profissão, vol. 29, no. 4, pp. 700–717, 2009.

J. Crawford, J. Wyatt, R. J. Schwalb, and B. R. Cordell, "D&d basic rules," Wizards of the Coast LLC, vol. 12, 2014.

M. Rein-Hagen, Vampire: the masquerade: a storytelling game of personal horror. White Wolf Games Studio, 1992.

M. Rein-Hagen, R. Hatch, B. Bridges, and T. DiTerlizzi, Werewolf: The Apocalypse. White Wolf Pub, 1994.

J. Huizinga, Homo ludens: o jogo como elemento da cultura. Editora da Universidade de S. Paulo, Editora Perspectiva, 1971, vol. 4.

K. Salen, K. S. Tekinbas, and E. Zimmerman, Rules of play: Game design fundamentals. MIT press, 2004.

J. G. Nova and R. V. Lopes, “Scurdd: Uma ferramenta de auxílio à mestres de d&d," Anais do Seminário de Jogos Eletrônicos, Educação e Comunicação, 2019.

D. P. Junior, "Orc–online rpg creator: Um protótipo para auxílio na criação de narrativas de jogos de interpretação rpg online," Centro de Ciências Exatas e Naturais da Universidade Regional de Blumenau, 2016.

M. Ferla, "D&d 5e encounter simulator," http://dnd.matteoferla.com/, 2015.
Publicado
18/10/2021
SILVA JUNIOR, Alberto Manoel dos Santos; SARINHO, Victor Travassos. TaRCoS: Providing a Combat Simulation Tool for Tabletop Role-Playing Games. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 344-348. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19665.