Strong: Desenvolvimento e Avaliação de um Jogo para Auxiliar no Tratamento do Espectro do Autismo

Resumo


O autismo é uma síndrome cuja as causas não são completamente conhecidas. A doença é caracterizada por comunicação e socialização limitadas, atraso significativo de linguagem e deficiência intelectual. Tais limitações têm feito que ao longo dos últimos anos, diferentes estratégias tenham sido analisadas para diminuir os aspectos negativos da síndrome. Dentre as estratégias adotadas nos últimos anos, os jogos educativos têm ganhado destaque. Assim, no intuito de contribuir com o desenvolvimento cognitivo e aprendizagem de crianças autistas entre 4 a 6 anos, foi desenvolvido um jogo digital touchscreen, baseado no Método de Tratamento e Educação para Autistas e Crianças com Déficits Relacionados à Comunicação (TEACCH), que visa aprimorar a aprendizagem, comunicação, autonomia e independência das crianças. Dessa forma, o jogo busca auxiliar educadores na aplicação de conteúdos pedagógicos. Tais estímulos são feitos por meio de cores, números, reprodução de sons, palavras, reconhecimento de expressões faciais e apresentação de elementos do cotidiano. O jogo foi avaliado por profissionais da área de saúde mental (i.e., especialistas em Transtorno do Espectro do Autismo (TEA)). Os resultados indicam que jogo pode auxiliar os educadores contribuindo com i) o desenvolvimento das funções conativas, ii) funções executivas superiores, e iii) funções cognitivas das crianças.

Palavras-chave: jogos educacionais, autismo, educação especial, educação infantil, método TEACCH

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Publicado
18/10/2021
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HONORATO, Noemi; SANTOS, Adilson Jorge dos; DELABRIDA, Saul; FREITAS, Alan Robert Resende de; OLIVEIRA, Wilk. Strong: Desenvolvimento e Avaliação de um Jogo para Auxiliar no Tratamento do Espectro do Autismo. In: TRILHA DE EDUCAÇÃO – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 582-591. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19692.