Development of a game for hypertension using the Design Science Research methodology: balancing Science and Art

  • Luma Wanderley de Oliveira UFG
  • Saulo Soares de Oliveira UFG
  • Silvana de Lima Vieira dos Santos UFG
  • Sérgio Teixeira de Carvalho UFG

Abstract


In the field of applied computing, e.g. in the development of games applied to health, there is an increasing intertwining of two distinct fields, "Science" and "Art". The Design Science Research methodology can contribute by directing with greater scientific rigor of the development of research focused on technology. The main goal of this work is to present and discuss the use of the DSR methodology in an applied computing research, in which the developed artifact is a applied game to health. A DSR model was instantiated and development cycles were defined. There was a brief discussion about adaptations that this model could undergo for research focused on game design for applied game development.

Keywords: Design Science Research, DSR, Applied games, Serious games, Hypertension

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Published
2021-10-18
WANDERLEY DE OLIVEIRA, Luma; SOARES DE OLIVEIRA, Saulo; DE LIMA VIEIRA DOS SANTOS, Silvana; TEIXEIRA DE CARVALHO, Sérgio. Development of a game for hypertension using the Design Science Research methodology: balancing Science and Art. In: HEALTH TRACK – FULL PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 857-866. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19724.