Balancing Pedagogy, Emotions and Game Design in Serious Game Development

Resumo


Serious games and game-based learning approaches have been shown to provide effective learning outcomes in various contexts. However, the design of games with educational purposes is not an easy feat, since many aspects must be considered during development: pedagogical theories, learning mechanics, game elements, player experience, and affective, cognitive and behavioral outcomes. The balance of these aspects is one of the greatest challenges both game designers and educators must face in the next few years, especially considering the impact of previously neglected areas, such as the importance of emotions in learning. This work outlines the complexities of this challenge and suggests possible solutions based on high-impact studies to create quality games that excel both in player experience and learning.
Palavras-chave: serious games, game design, emotional design, game-based learning, human-computer interaction

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Publicado
18/10/2021
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NATUCCI, Gabriel C.; BORGES, Marcos A. F.. Balancing Pedagogy, Emotions and Game Design in Serious Game Development. In: WORKSHOP GRANDGAMESBR - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 1013-1016. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19749.