Challenges for XR in Games

  • Esteban W. G. Clua Universidade Federal Fluminense
  • Daniela Trevisan Universidade Federal Fluminense
  • Thiago Porcino Universidade Federal Fluminense
  • Bruno A. D. Marques Universidade Federal do ABC
  • Eder Oliveira Universidade Federal Fluminense
  • Lucas D. Barbosa Universidade Federal Fluminense
  • Thallys Lisboa Universidade Federal Fluminense
  • Victor Ferrari Universidade Federal Fluminense
  • Victor Peres Universidade Federal Fluminense

Resumo


Extended Reality as a consolidated game platform was always a dream for both final consumers and game producers. If for one side this technology had enchanted and called the attention due its possibilities, for other side many challenges and difficulties had delayed its proliferation and massification. This paper intends to rise and discuss aspects and considerations related to these challenges and solutions. We try to bring the most relevant research topics and try to guess how XR games should look in the near future. We divide the challenges into 7 topics, based on extensive literature reviews: Cybersickness, User Experience, Displays, Rendering, Movements, Body Tracking and External World Information.

Palavras-chave: Extended Reality, Virtual Reality, Digital Entertainment, Head-mounted Displays, UX

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Publicado
18/10/2021
CLUA, Esteban W. G. et al. Challenges for XR in Games. In: WORKSHOP GRANDGAMESBR - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 1017-1020. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19750.