GranDGamesBR: Perceptual Analysis of Computer Graphics Characters in Digital Entertainment

  • Soraia Raupp Musse Pontifícia Universidade Católica do Rio Grande do Sul
  • Greice Pinho Pontifícia Universidade Católica do Rio Grande do Sul
  • Bruna Dalmoro Pontifícia Universidade Católica do Rio Grande do Sul
  • Victor Flávio de Andrade Araujo Pontifícia Universidade Católica do Rio Grande do Sul

Resumo


This paper presents a discussion regarding the area of perceptual analysis in Computer Graphics characters. This discussion is focused on presenting one challenge area in Digital Entertainment. Many issues in the area of perception analysis have been researched in last years, in particular with respect to the theory of Uncanny Valley (UV) proposed by Masahiro Mori in 1970. Indeed, it is known that realistic characters from movies and games can cause strangeness and involuntary feelings in viewers, what can affect the acceptance of audience in games and movies. This paper aims to present concepts and discuss issues in this area.
Palavras-chave: Computer Graphics, Comfort, Charisma, Perception, Emotion

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Publicado
18/10/2021
MUSSE, Soraia Raupp; PINHO, Greice; DALMORO, Bruna; ARAUJO, Victor Flávio de Andrade. GranDGamesBR: Perceptual Analysis of Computer Graphics Characters in Digital Entertainment. In: WORKSHOP GRANDGAMESBR - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 1029-1032. DOI: https://doi.org/10.5753/sbgames_estendido.2021.19753.