A Taxonomy of Game Balancing Elements
Resumo
This study constructs a comprehensive taxonomy of game balancing elements using the Grounded Theory methodology. The taxonomy aims to aid game developers in understanding the factors influencing game balance, thereby informing design decisions. The research contributes to game studies by providing a theoretical foundation for further exploration and has potential implications for the development of industry guidelines and best practices.
Palavras-chave:
Game Balance, Taxonomy, Balancing Elements, Game Engineering
Referências
Adams, E. and Dormans, J. (2012). Game Mechanics: Advanced Game Design. New Riders Games.
Chen, H., Mori, Y., and Matsuba, I. (2014). Solving the balance problem of massively multiplayer online role-playing games using coevolutionary programming. Applied Soft Computing, 18:1–11.
Hook, N. (2015). Grounded theory. In Lankoski, P. and Björk, S., editors, Game Research Methods: An Overview, chapter 18, pages 309–323. ETC Press.
Koster, R. (2013). Theory of fun for game design. O’Reilly Media, Inc.
Schreiber, I. and Romero, B. (2022). Game Balance. CRC Press.
Sirlin, D. (2009). Balancing multiplayer competitive games. In Game Developer’s Conference.
Stol, K.-J., Ralph, P., and Fitzgerald, B. (2016). Grounded theory in software engineering research: A critical review and guidelines. In Proceedings of the 38th Internationa Conference on Software Engineering, ICSE ’16, page 120–131, New York, NY, USA. Association for Computing Machinery.
Van Rozen, R. (2020). Languages of games and play: A systematic mapping study. ACM Computing Surveys (CSUR), 53(6):1–37.
Chen, H., Mori, Y., and Matsuba, I. (2014). Solving the balance problem of massively multiplayer online role-playing games using coevolutionary programming. Applied Soft Computing, 18:1–11.
Hook, N. (2015). Grounded theory. In Lankoski, P. and Björk, S., editors, Game Research Methods: An Overview, chapter 18, pages 309–323. ETC Press.
Koster, R. (2013). Theory of fun for game design. O’Reilly Media, Inc.
Schreiber, I. and Romero, B. (2022). Game Balance. CRC Press.
Sirlin, D. (2009). Balancing multiplayer competitive games. In Game Developer’s Conference.
Stol, K.-J., Ralph, P., and Fitzgerald, B. (2016). Grounded theory in software engineering research: A critical review and guidelines. In Proceedings of the 38th Internationa Conference on Software Engineering, ICSE ’16, page 120–131, New York, NY, USA. Association for Computing Machinery.
Van Rozen, R. (2020). Languages of games and play: A systematic mapping study. ACM Computing Surveys (CSUR), 53(6):1–37.
Publicado
06/11/2023
Como Citar
PARREIRAS, Marcus; MARQUES, Pedro; XEXÉO, Geraldo.
A Taxonomy of Game Balancing Elements. In: TRILHA DE ARTES & DESIGN – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 1-11.
DOI: https://doi.org/10.5753/sbgames_estendido.2023.233888.