Haptic system as an accessibility mechanic for hard of hearing and deaf people on video games

  • Emme Costa de Menezes UnB
  • Marcus Vinicius Lamar UnB

Resumo


This paper introduces a new haptic wearable system designed for hard-of-hearing or deaf individuals. The system’s primary objective is to create an immersive, engaging, and distinctive experience within video game contexts, by incorporating a haptic feedback interface with vibration motors. The system modular approach allows it to be applied in diverse contexts beyond gaming without needing structure changes, as it has a high-level graphic interface, able to create and edit effects regardless of its use. The obtained results are very promising to increase the immersion level of deaf people in games and other environments.

Referências

Alexandre, I. (2021). Acionamento de motores aplicados a interfaces táteis.

Charity, J. (2021). Video games’ sensory revolution: How haptics reinvented the controller.

Corrêa, L. P. D., Coutinho, F. R., Prates, R. O., and Chaimowicz, L. (2012). Uso do mis para avaliar signos sonoros: quando um problema de comunicabilidade se torna um problema de acessibilidade. pages 47–56.

Danieau, F., Lécuyer, A., Guillotel, P., Fleureau, J., Mollet, N., and Christie, M. (2012). Enhancing audiovisual experience with haptic feedback: a survey on hav. IEEE transactions on haptics, 6(2):193–205.

Granados, J. A. (2021). Level-up! Identifying ways to make video games more accessible for deaf and hard-of-hearing individuals. PhD thesis, Wichita State University.

Ho-Ching, F. W.-l., Mankoff, J., and Landay, J. A. (2003). Can you see what I hear? the design and evaluation of a peripheral sound display for the deaf. pages 161–168.

Murray, W. M., Delp, S. L., and Buchanan, T. S. (1995). Variation of muscle moment arms with elbow and forearm position. Journal of biomechanics, 28(5):513–525.

Ronacher, A. (2010). Flask. [link]. Last Accessed Jun. 22, 2023.

Systems, E. (2023). ESP32 - Technical Reference Manual. Shangai, China.

Vybronics (2023). Coin Vibration Motor VC1027B001D Datasheet. Vybronics. Last accessed 4 june 2023.

Walke, J. (2013). React. [link]. Last accessed Jun. 22, 2023.
Publicado
06/11/2023
Como Citar

Selecione um Formato
MENEZES, Emme Costa de; LAMAR, Marcus Vinicius. Haptic system as an accessibility mechanic for hard of hearing and deaf people on video games. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 276-281. DOI: https://doi.org/10.5753/sbgames_estendido.2023.233966.