A Two-Dimensional Non-Relativistic Quantum Physics Game Engine
Resumo
This paper presents an engine for creating interactive games using concepts from quantum mechanics, aiming to provide users with a tool capable of assisting in the creation of playable experiences that may help consolidate basic concepts in the field. We implemented a quantum simulation library based on the Schrödinger equation using the relaxation method. The prototype has a range of functions that already allow the creation of an interactive interface, in addition to quantum simulation capabilities. As a result, a prototype of a simple game was developed to demonstrate the current functionalities of the engine.
Palavras-chave:
Quantum mechanics, Physics game engine, Schrödinger equation
Referências
Chiofalo, M. L. (2022). Games for teaching/learning quantum mechanics: A pilot study with high-school students. Education Sciences, 12:77–86.
Cysneiros, P. and de Andrade, P. (1993). Projeto EDUCOM: realizações e produtos. Ministério da Educação e do Desporto.
Dickman, A. G. (2012). Simulações computacionais como ferramentas para o ensino de conceitos básicos de eletricidade. Bras. Ens. Fis., v. 29, n. Especial, 1:562–613.
Eisberg, R. M. and Resnick, R. (1979). Fısica Quântica - Átomos, Moleculas, Solidos, Nucleos e Partıculas. GEN LTC.
Hoehn, R. D., M. N. K. S. (2014). Using quantum games to teach quantum mechanics, parts 1 and 2. J. Chem. Educ., 91:417–427.
Kaplan, L. (1999). Scars in quantum chaotic wavefunctions. Nonlinearity, 12(2):R1.
Liu Guan-fu, Y. C. (2021). Solving the schrodinger equation with the relaxation method. College Physics, 40(3):79.
Seskir, Z. C. (2022). Quantum games and interactive tools for quantum technologies outreach and education. Optical Engineering, 61.
Cysneiros, P. and de Andrade, P. (1993). Projeto EDUCOM: realizações e produtos. Ministério da Educação e do Desporto.
Dickman, A. G. (2012). Simulações computacionais como ferramentas para o ensino de conceitos básicos de eletricidade. Bras. Ens. Fis., v. 29, n. Especial, 1:562–613.
Eisberg, R. M. and Resnick, R. (1979). Fısica Quântica - Átomos, Moleculas, Solidos, Nucleos e Partıculas. GEN LTC.
Hoehn, R. D., M. N. K. S. (2014). Using quantum games to teach quantum mechanics, parts 1 and 2. J. Chem. Educ., 91:417–427.
Kaplan, L. (1999). Scars in quantum chaotic wavefunctions. Nonlinearity, 12(2):R1.
Liu Guan-fu, Y. C. (2021). Solving the schrodinger equation with the relaxation method. College Physics, 40(3):79.
Seskir, Z. C. (2022). Quantum games and interactive tools for quantum technologies outreach and education. Optical Engineering, 61.
Publicado
06/11/2023
Como Citar
VARGAS, Luan P.; THIELO, Marcelo R.; MARTINS-FILHO, Luiz S.; BRANDT, Ueslei.
A Two-Dimensional Non-Relativistic Quantum Physics Game Engine. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 288-292.
DOI: https://doi.org/10.5753/sbgames_estendido.2023.233999.