Proposing an architecture for developing tactical shooter games employing Virtual Reality
Resumo
Tactical Shooters are a trendy subgenre within FPS games, focusing on realistic simulations of armed combat. With the advancement of Virtual Reality (VR) technology, which is becoming increasingly prevalent in household settings. In this article, we present an architecture that addresses the development of Tactical Shooters using Virtual Reality, aiming to provide players with enhanced immersion. To validate the proposed model, we developed two prototypes in which we analyzed the time and difficulty in developing them.Referências
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Júnior, A. J. M. L., Gomes, G. A. M., Junior, N. A. C., dos Santos, A. D., Vidal, C. A., Cavalcante-Neto, J. B., and Gattass, M. (2012). System model for shooting training based on interactive video, three-dimensional computer graphics and laser ray capture. In 2012 14th Symposium on Virtual and Augmented Reality, pages 254–260. IEEE.
Tekinbas, K. S. and Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT press.
Wolf, M. J. P. (2012). Battlezone and the Origins of First-Person Shooting Games. Approaches to Digital Game Studies. Bloomsbury Publishing.
Unity real-time development platform — 3d, 2d, vr ar engine. [link]. Accessed: 2023-05-24.
Virtra v-300® firearms training simulator for law enforcement — virtra. [link]. Accessed: 2023-05-24.
Adams, E. (2014). Fundamentals of Shooter Game Design. New Riders.
Amir, M. H., Quek, A., Sulaiman, N. R. B., and See, J. (2016). Duke: enhancing virtual reality based fps game with full-body interactions. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, pages 1–6.
Davis, M. (2004). America’s Army PC Game Vision and Realization. US Army and the Moves Institute.
de Armas, C., Tori, R., and Netto, A. V. (2020). Use of virtual reality simulators for training programs in the areas of security and defense: a systematic review. Multimedia Tools and Applications, pages 3495–3515.
Júnior, A. J. M. L., Gomes, G. A. M., Junior, N. A. C., dos Santos, A. D., Vidal, C. A., Cavalcante-Neto, J. B., and Gattass, M. (2012). System model for shooting training based on interactive video, three-dimensional computer graphics and laser ray capture. In 2012 14th Symposium on Virtual and Augmented Reality, pages 254–260. IEEE.
Tekinbas, K. S. and Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT press.
Wolf, M. J. P. (2012). Battlezone and the Origins of First-Person Shooting Games. Approaches to Digital Game Studies. Bloomsbury Publishing.
Publicado
06/11/2023
Como Citar
BARBOSA, Ícaro S.; VIDAL, Creto A.; C. NETO, Joaquim Bento; L. JÚNIOR, Antônio José M.; GOMES, George Allan M..
Proposing an architecture for developing tactical shooter games employing Virtual Reality. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 293-298.
DOI: https://doi.org/10.5753/sbgames_estendido.2023.234057.