Use of the Roguelike genre as a narrative tool: Memories and child development in The Binding of Isaac

  • Júlia Ruiz S. Goulin UFMG
  • Rosilane Ribeiro da Mota UFMG

Resumo


The use of mechanics to tell stories and enrich a narrative is not a new concept at all, it is commonly used in games to deepen the immersion and to create a more cohesive work. This paper however uses Piaget´s development theory to explore and understand the use of the game genre itself as a narrative tool to bring to life the view of a five-year-old child o n his own terms, not a look from the outside, but from inside the child’s mind.

Palavras-chave: Memories, Child development, Narrative construction, Roguelike, Game design

Referências

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NOCLIP – Video Game Documentaries. (2021) "Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | Noclip" [Video]. Available at: [link]. Accessed on March 2023.

PIAGET, J. (1929) The child's conception of the world. London: Routledge & K. Paul.

PIAGET, J. (1950). The psychology of intelligence. Harcourt, Brace.

PIAGET, J. (1951) Play, dreams and imitation in childhood. London: Routledge and Kegan Paul Ltd. Reprinted in 1999 by Routledge.

PIAGET, J. (1954) The Construction of Reality in the Child. Routledge. Reprint edition, 1999.

SAXU. (2021) "The Binding of Isaac: Repentance All Endings + intro cutscene" [Video].Available at: [link]. Accessed on March 2023.

The Binding of Isaac. (2011) [Video game]. Edmund McMillen and Florian Himsl. Available at: [link]. Accessed on March 2023.

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The Legend of Zelda. (1986) Nintendo Entertainment System (NES). Nintendo.

Rogue. (1980) Unix-based Systems. Developer: Michael Toy, Glenn Wichman.Publisher: Epyx.

VENTUREBEAT. (2011) "Interview with Team Meat's Edmund McMillen". Available at: [link]. Accessed on March 2023.
Publicado
06/11/2023
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GOULIN, Júlia Ruiz S.; MOTA, Rosilane Ribeiro da. Use of the Roguelike genre as a narrative tool: Memories and child development in The Binding of Isaac. In: TRILHA DE CULTURA – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 425-435. DOI: https://doi.org/10.5753/sbgames_estendido.2023.234192.