From Disease to Medicine: Flash Games in the History of Digital Games
Abstract
This article explores videogames created with Flash (1996-2017/20) or similar software and independently published on the early Web. We present the historical context of these artifacts and examine two cases, Molleindustria (Paolo Pedercini) and Alienmelon (Nathalie Lawhead), drawing on concepts such as Procedural rhetoric (Bogost), Critical play (Flanagan and Lotko), and Generation flash (Manovich). The conclusion is that the flash games ecosystem played a pivotal role in expanding and diversifying the videogame field.
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