De Doença a Remédio: Flash Games na História dos Jogos Digitais

  • Ana Beatriz Bahia UFRN


O artigo aborda o papel dos jogos digitais criados em Flash (1996-2017/20), ou software similar, e publicados de forma independente na jovem Web. Contextualiza historicamente tais artefatos tecnológicos e discute dois casos, Molleindustria (Paolo Pedercini) e Alienmelon (Nathalie Lawhead), a partir de conceitos como Retórica procedural (Bogost), Jogo crítico (Flanagan e Lotko) e Geração flash (Manovich). Conclui que o ecossistema dos flash games teve papel-chave para ampliar e diversificar o campo dos jogos digitais.

Palavras-chave: flash, jogo artístico, jogos online, história da web


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BAHIA, Ana Beatriz. De Doença a Remédio: Flash Games na História dos Jogos Digitais. In: TRILHA DE CULTURA – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 449-461. DOI: