De Doença a Remédio: Flash Games na História dos Jogos Digitais
Resumo
O artigo aborda o papel dos jogos digitais criados em Flash (1996-2017/20), ou software similar, e publicados de forma independente na jovem Web. Contextualiza historicamente tais artefatos tecnológicos e discute dois casos, Molleindustria (Paolo Pedercini) e Alienmelon (Nathalie Lawhead), a partir de conceitos como Retórica procedural (Bogost), Jogo crítico (Flanagan e Lotko) e Geração flash (Manovich). Conclui que o ecossistema dos flash games teve papel-chave para ampliar e diversificar o campo dos jogos digitais.
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