EMG Based Serious Game For Use in Stroke Rehabilitation

  • Gabriel R. Silva UFSM
  • Rodrigo da S. Guerra FURG

Resumo


This paper introduces a proof-of-concept for a serious game that uses electromyography (EMG) signals as input, with the aim of improving rehabilitation treatment for patients experiencing stroke sequelae. The prototype, developed with the Unity game engine, incorporates a low-cost hardware device for reading and processing EMG signals. Communication between software and sensor is enabled through Bluetooth using an ESP32 microcontroller. The prototype includes a secondary monitor with a virtual hand to emulate Mirror Therapy. The positive evaluation of a physiotherapist validates the project for future development.
Palavras-chave: Electromyography, Serious Games, Gamification

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Publicado
06/11/2023
SILVA, Gabriel R.; GUERRA, Rodrigo da S.. EMG Based Serious Game For Use in Stroke Rehabilitation. In: TRILHA DE SAÚDE – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 1201-1210. DOI: https://doi.org/10.5753/sbgames_estendido.2023.233629.