EMG Based Serious Game For Use in Stroke Rehabilitation

  • Gabriel R. Silva UFSM
  • Rodrigo da S. Guerra FURG

Resumo


This paper introduces a proof-of-concept for a serious game that uses electromyography (EMG) signals as input, with the aim of improving rehabilitation treatment for patients experiencing stroke sequelae. The prototype, developed with the Unity game engine, incorporates a low-cost hardware device for reading and processing EMG signals. Communication between software and sensor is enabled through Bluetooth using an ESP32 microcontroller. The prototype includes a secondary monitor with a virtual hand to emulate Mirror Therapy. The positive evaluation of a physiotherapist validates the project for future development.
Palavras-chave: Electromyography, Serious Games, Gamification

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Silva, E. d. S. M., Barros, A. C. S., Nascimento de Brito, A. M., Rodrigues, I. O. L., Maximiano, H. R. L., Montelo, E. S., de Siqueira, J. I. B., Nascimento, L. d., Pereira, T. M. A., and Bastos, V. H. d. V. (2021). Effects of mirror therapy on upper limb functionality post-stroke: An integrative review (in portuguese). Revista Neurociências, 29:1–18.
Publicado
06/11/2023
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SILVA, Gabriel R.; GUERRA, Rodrigo da S.. EMG Based Serious Game For Use in Stroke Rehabilitation. In: TRILHA DE SAÚDE – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 1201-1210. DOI: https://doi.org/10.5753/sbgames_estendido.2023.233629.