Model, Taxonomy and Methodology for Research Employing EEG-based BCI Games
Resumo
The thesis summarized in this work presents a model for representing EEG-based BCI games, a taxonomy for classifying and comparing studies of the field, and a methodology for conducting scientific studies using those games. The model is intended to describe and develop new EEG games by instantiating its components. The CoDIS taxonomy considers four aspects of such games: concept, design, implementation and study, each with different dimensions to represent various of their characteristics. Based on the model and the taxonomy, the PIERSE methodology was developed for the planning, implementation, execution and reporting of scientific experiments using those games. The contributions of the thesis are detailed in various dimensions in this manuscript.
Palavras-chave:
EEG-based BCI games, model, taxonomy, classification
Referências
Bento, M. A., Miranda, L. C., & Vasiljevic, G. A. M. (2022). Player-Game Interaction Recorder: Um Software de Gravação para Apoiar a Avaliação da Interação de Jogadores com Jogos Digitais.In 21st Brazilian Symposium on Computer Games and Digital Entertainment, 1177–1186.
Vasiljevic, G. A. M. & Miranda, L. C. (2019a).The effect of auditory stimuli on user’s meditation and workload in a brain-computer interface game.Interacting with Computers, 31(3):250–262.
Vasiljevic, G. A. M. & Miranda, L. C. (2019b). The influence of graphical elements on user’s attention and control on a neurofeedback-based game. Entertainment Computing, 29:10–19.
Vasiljevic, G. A. M. & Miranda, L. C. (2020a).Brain-computer interface games based on consumer-grade EEG devices: A systematic literature review.International Journal of Human-Computer Interaction, 36(2):105–142.
Vasiljevic, G.A.M.& Miranda, L.C. (2020b).A general model for electroencephalography-controlled brain-computer interface games. In 20th International Conference on Computational Science and Its Applications, 174–189.
Vasiljevic, G. A. M. & Miranda, L. C. (2022). Comparing users’ performance and game experience between a competitive and collaborative brain-computer interface.Behaviour & Information Technology, 1–20.
Vasiljevic, G. A. M. & Miranda, L. C. (2023). The CoDIS taxonomy for brain-computer interface games controlled by electroencephalography.International Journal of Human-Computer Interaction, 1–28.
Vasiljevic, G. A. M., Miranda, L. C., & Menezes, B. C. (2018a). Mental War: An attention-based single/multiplayer brain-computer interface game. In 18th International Conference on Computational Science and Its Applications, 450–465.
Vasiljevic, G. A. M., Miranda, L. C., & Menezes, B. C. (2018b). Zen Cat: A meditation-based brain-computer interface game.In 18th International Conference on Computational Science and Its Applications, 294–309.
Vasiljevic, G. A. M., Miranda, L. C., & Miranda, E. E. C. (2014). MasterMind Chess: Design and implementation of classic, Capablanca and Fischer modes with real time match observation.In 13th Brazilian Symposium on Computer Games and Digital Entertainment, 1–9.
Vasiljevic, G. A. M. & Miranda, L. C. (2019a).The effect of auditory stimuli on user’s meditation and workload in a brain-computer interface game.Interacting with Computers, 31(3):250–262.
Vasiljevic, G. A. M. & Miranda, L. C. (2019b). The influence of graphical elements on user’s attention and control on a neurofeedback-based game. Entertainment Computing, 29:10–19.
Vasiljevic, G. A. M. & Miranda, L. C. (2020a).Brain-computer interface games based on consumer-grade EEG devices: A systematic literature review.International Journal of Human-Computer Interaction, 36(2):105–142.
Vasiljevic, G.A.M.& Miranda, L.C. (2020b).A general model for electroencephalography-controlled brain-computer interface games. In 20th International Conference on Computational Science and Its Applications, 174–189.
Vasiljevic, G. A. M. & Miranda, L. C. (2022). Comparing users’ performance and game experience between a competitive and collaborative brain-computer interface.Behaviour & Information Technology, 1–20.
Vasiljevic, G. A. M. & Miranda, L. C. (2023). The CoDIS taxonomy for brain-computer interface games controlled by electroencephalography.International Journal of Human-Computer Interaction, 1–28.
Vasiljevic, G. A. M., Miranda, L. C., & Menezes, B. C. (2018a). Mental War: An attention-based single/multiplayer brain-computer interface game. In 18th International Conference on Computational Science and Its Applications, 450–465.
Vasiljevic, G. A. M., Miranda, L. C., & Menezes, B. C. (2018b). Zen Cat: A meditation-based brain-computer interface game.In 18th International Conference on Computational Science and Its Applications, 294–309.
Vasiljevic, G. A. M., Miranda, L. C., & Miranda, E. E. C. (2014). MasterMind Chess: Design and implementation of classic, Capablanca and Fischer modes with real time match observation.In 13th Brazilian Symposium on Computer Games and Digital Entertainment, 1–9.
Publicado
06/11/2023
Como Citar
MENDES, Gabriel Alves Vasiljevic; MIRANDA, Leonardo Cunha de.
Model, Taxonomy and Methodology for Research Employing EEG-based BCI Games. In: CONCURSO DE TESES E DISSERTAÇÕES – DOUTORADO - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 22. , 2023, Rio Grande/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2023
.
p. 1378-1383.
DOI: https://doi.org/10.5753/sbgames_estendido.2023.235522.