Simple Sukoba Artificial Intelligence (SSAI) – Movement

  • Arthur William Dórea Melo UNIT
  • Victor Flávio de Andrade Araujo UNIT / INCT-SANI

Resumo


Introduction: With the need of a new simple navigation and combat system for agents, the SSAI was created as a way to create a simple AI that can perform maneuvers procedurally such as ducking into cover, exposing to shoot, shooting and exploring. Objective: Create an in-house, customizable and simple AI system for shooting agent movement and shooting. Methodology or Steps: This article uses C#, Unity, raycasting and mathematics. Results: A functional, in-house, customizable and simple AI system for shooting agents in video games.
Palavras-chave: AI, raycasting, Unity, C#, Agents

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Publicado
30/09/2025
MELO, Arthur William Dórea; ARAUJO, Victor Flávio de Andrade. Simple Sukoba Artificial Intelligence (SSAI) – Movement. In: WORKSHOP MAGICA - GAMES NA GRADUAÇÃO E NA EDUCAÇÃO BÁSICA - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 14. , 2025, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 426-431. DOI: https://doi.org/10.5753/sbgames_estendido.2025.14702.