SlimeClimb: A 2D Puzzle Game to Divide and Reach
Resumo
Introduction: Digital games can be a powerful tool that can contribute to developing cognitive and social skills. This paper presents the development of SlimeClimb, a 2D puzzle game that stimulates these aspects by presenting challenges with various possible solutions. Goal: This project aims to develop a video game capable of stimulating players’ logical and social skills in a fun and interactive way. Steps: Each problem, or game level, was designed to offer multiple possible solutions that may vary in quality and difficulty. Expected Results: Players are expected to engage in the resolution of the presented challenges, exploring different strategies to complete each level and possibly collaborating or competing with other players for the best possible solutions.
Referências
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