SBCGames: A dataset of digital games from SBC events

  • Felippe Fernandes da Silva UEM

Resumo


Introduction: The academic production of digital games in Brazil has grown, especially at SBC events. However, most papers do not make the developed games available, hindering their use and practical evaluation. Objective: To present the initial development of the SBCGames dataset, which aims to centralize and make digital games published at SBC events available, allowing researchers to download, test, and evaluate these artifacts. Methodology: Five SBC events (SBGAMES, SBIE, WIE, IHC, and WEI) were analyzed between 2021 and 2025. The selection of papers followed inclusion and exclusion criteria. The extracted data include title, year, authors, game status, and download link. Results: A total of 195 works were identified, with a predominance of SBGAMES (145). Although 71.8% report complete games, only 28.7% (56 papers) provide a download link. SBCGame is available as a public spreadsheet and contributes to access to game production within the SBC community.
Palavras-chave: Dataset, Brazilian Repository, Digital Games, SBC

Referências

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Publicado
29/09/2026
SILVA, Felippe Fernandes da. SBCGames: A dataset of digital games from SBC events. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 128-133. DOI: https://doi.org/10.5753/sbgames_estendido.2026.25341.