Evaluation of Augmented Reality Technology in the English Language Field
Resumo
Augmented Reality (AR) is heralded to be a promising technology for education. Therefore, it is important to properly evaluate it so practitioners feel more confident in its use. The aims of this study are threefold: (a) to evaluate the use of an AR tool for young children, in the English teaching field concerning linguistic concepts and competencies; (b) to discuss possibilities of use for AR tools in the classroom environment as well as reflect about the potential and difficulties involved in their introduction, and (c) to provide guidelines in order to assist researchers when conducting similar evaluations. The evaluation considered multiple metrics and involved the teacher as an instructional designer. Results supported the hypothesis that AR may help students in the learning process.
Palavras-chave:
Augmented Reality, Educational Technology, Language Teaching, English Teaching
Referências
Arvanitis, T., Petrou, A., Knight, J., Savas, S., Sotiriou, S., Gargalakos, M., and Gialouri, E. (2009). Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Personal and Ubiquitous Computing, 13(3):243–250.
Azuma, R. T. et al. (1997). A survey of augmented reality. Presence, 6(4):355–385.
Balog, A. and Pribeanu, C. (2010). The Role of Perceived Enjoyment in the Students’ Acceptance of an Augmented Reality Teaching Platform: a Structural Equation Modelling Approach. Studies in Informatics and Control, 19(3):319–330.
Dancey, C. P., Reidy, J. G., and Rowe, R. (2012). Statistics for the Health Sciences: A Non-Mathematical Introduction. Sage Publications.
Dünser, A. and Billinghurst, M. (2011). Evaluating augmented reality systems. In Furht, B., editor, Handbook of Augmented Reality, pages 289–307. Springer New York.
Dünser, A., Grasset, R., and Billinghurst, M. (2008). A Survey of Evaluation Techniques Used in Augmented Reality Studies. Technical report.
Dünser, A., Grasset, R., Seichter, H., and Billinghurst, M. (2007). Applying HCI Principles in AR Systems Design. In 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI ’07).
Easterbrook, S. e. a. (2008). Selecting empirical methods for software engineering research. IEICE Transactions on Information and Systems, page 285–311.
Echeverría, A., Améstica, M., Gil, F., Nussbaum, M., Barrios, E., and Leclerc, S. (2012). Exploring different technological platforms for supporting co-located collaborative games in the classroom. Computers in Human Behavior, 28(4):1170 – 1177.
Kerawalla, L., Luckin, R., Seljeflot, S., and Woolard, A. (2006). “making it real”: exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3-4):163–174.
Ortlipp, M. (2008). Keeping and using reflective journals in the qualitative research process. The Qualitative Report, 13(4):695 – 705.
Peck, S. (2001). Developing children’s listening and speaking in esl. In Celce-Murcia, M., editor, Teaching English as Second or Foreign Language, pages 139–149. Heinle Cengage Learning.
Reily, V. and Ward, S. (1997). Very Young Learners: Resource Book for Teachers. Oxford University Press.
Roberto, R., Freitas, D., Simoes, F., and Teichrieb, V. (2013). A dynamic blocks platform based on projective augmented reality and tangible interfaces for educational activities. Journal on Interactive Systems, SBC, 4(2):8–18.
Santos, M., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., and Kato, H. (2014). Augmented reality learning experiences: Survey of prototype design and evaluation. Learning Technologies, IEEE Transactions on, 7(1):38–56.
Silva, M., Roberto, R., and Teichrieb, V. (2013). Evaluating educational system based on projective augmented reality. In Anais do SBIE 2013, pages 10 pp.–.
Silva, M., Vilar, E., Reis, G., Lima, J. P., and Teichrieb, V. (2014). Ar jigsaw puzzle: Potencialidades de uso da realidade aumentada no ensino de geografia. In Anais do SBIE 2014, pages 8–17.
Tori, R., Kirner, C., and Siscoutto, R. (2006). Fundamentos e tecnologia de realidade virtual e aumentada. Editora SBC.
Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., and Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62(0):41 – 49.
Azuma, R. T. et al. (1997). A survey of augmented reality. Presence, 6(4):355–385.
Balog, A. and Pribeanu, C. (2010). The Role of Perceived Enjoyment in the Students’ Acceptance of an Augmented Reality Teaching Platform: a Structural Equation Modelling Approach. Studies in Informatics and Control, 19(3):319–330.
Dancey, C. P., Reidy, J. G., and Rowe, R. (2012). Statistics for the Health Sciences: A Non-Mathematical Introduction. Sage Publications.
Dünser, A. and Billinghurst, M. (2011). Evaluating augmented reality systems. In Furht, B., editor, Handbook of Augmented Reality, pages 289–307. Springer New York.
Dünser, A., Grasset, R., and Billinghurst, M. (2008). A Survey of Evaluation Techniques Used in Augmented Reality Studies. Technical report.
Dünser, A., Grasset, R., Seichter, H., and Billinghurst, M. (2007). Applying HCI Principles in AR Systems Design. In 2nd International Workshop on Mixed Reality User Interfaces: Specification, Authoring, Adaptation (MRUI ’07).
Easterbrook, S. e. a. (2008). Selecting empirical methods for software engineering research. IEICE Transactions on Information and Systems, page 285–311.
Echeverría, A., Améstica, M., Gil, F., Nussbaum, M., Barrios, E., and Leclerc, S. (2012). Exploring different technological platforms for supporting co-located collaborative games in the classroom. Computers in Human Behavior, 28(4):1170 – 1177.
Kerawalla, L., Luckin, R., Seljeflot, S., and Woolard, A. (2006). “making it real”: exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3-4):163–174.
Ortlipp, M. (2008). Keeping and using reflective journals in the qualitative research process. The Qualitative Report, 13(4):695 – 705.
Peck, S. (2001). Developing children’s listening and speaking in esl. In Celce-Murcia, M., editor, Teaching English as Second or Foreign Language, pages 139–149. Heinle Cengage Learning.
Reily, V. and Ward, S. (1997). Very Young Learners: Resource Book for Teachers. Oxford University Press.
Roberto, R., Freitas, D., Simoes, F., and Teichrieb, V. (2013). A dynamic blocks platform based on projective augmented reality and tangible interfaces for educational activities. Journal on Interactive Systems, SBC, 4(2):8–18.
Santos, M., Chen, A., Taketomi, T., Yamamoto, G., Miyazaki, J., and Kato, H. (2014). Augmented reality learning experiences: Survey of prototype design and evaluation. Learning Technologies, IEEE Transactions on, 7(1):38–56.
Silva, M., Roberto, R., and Teichrieb, V. (2013). Evaluating educational system based on projective augmented reality. In Anais do SBIE 2013, pages 10 pp.–.
Silva, M., Vilar, E., Reis, G., Lima, J. P., and Teichrieb, V. (2014). Ar jigsaw puzzle: Potencialidades de uso da realidade aumentada no ensino de geografia. In Anais do SBIE 2014, pages 8–17.
Tori, R., Kirner, C., and Siscoutto, R. (2006). Fundamentos e tecnologia de realidade virtual e aumentada. Editora SBC.
Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., and Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62(0):41 – 49.
Publicado
26/10/2015
Como Citar
SILVA, Manoela; ROBERTO, Rafael; TEICHRIEB, Veronica.
Evaluation of Augmented Reality Technology in the English Language Field. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 26. , 2015, Maceió/AL.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2015
.
p. 577-586.
DOI: https://doi.org/10.5753/cbie.sbie.2015.577.
