Interação em Interfaces de Softwares de Geometria Interativa: Um Mapeamento Sistemático
Resumo
O modo de interação por meio das interfaces dos softwares de Geometria Interativa pode influenciar no aprendizado da geometria. Apesar disto, as abordagens sobre o desenvolvimento destas interfaces são pouco investigadas. Para oferecer uma visão geral dos resultados já obtidos nesta área, um mapeamento sistemático foi conduzido com o objetivo de analisar quais tipos de interfaces (i.e. formas de interação) vem sendo desenvolvidas e em quais dispositivos estas interfaces são utilizadas. No total foram 998 estudos analisados em mais de 10 anos de pesquisa na área de geometria interativa. Dentre estes estudos 45 deles estavam relacionados com o desenvolvimento de interfaces e apenas 20 deles satisfizeram os critérios de inclusão e exclusão definidos neste trabalho. Como resultado, verificou-se que maioria dos estudos apresentam interfaces baseadas nos computadores de mesa que possuem interação por meio do teclado e mouse e que existem diversas oportunidades de pesquisa na geração de novos tipos de interface e interação para aprendizagem de geometria.
Palavras-chave:
Interfaces de Softwares, Geometria Interativa, Aprendizagem de Geometria
Referências
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Bonnard, Q., Jermann, P., Legge, A., Kaplan, F., & Dillenbourg, P. (2012). Tangible paper interfaces: interpreting pupils’ manipulations. Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (pp. 133–142). New York, NY, USA: ACM.
Durelli H. S., Felizardo K. R., & Delamaro M. D. (2010). Systematic mapping study on high-level language virtual machines. In Virtual Machines and Intermediate Languages (VMIL '10). ACM, New York, NY, USA.
Erez, M. M., & Yerushalmy, M. (2006). “If You Can Turn a Rectangle into a Square, You Can Turn a Square into a Rectangle...” Young Students Experience the Dragging Tool. International Journal of Computers for Mathematical Learning, 11(3), 271–299.
Fabre, A., Sternberger, L., Schreck, P., & Bechmann, D. (2006). Constrained Gesture Interaction in 3D Geometric Constructions. In S. Gibet, N. Courty, & J.-F. Kamp (Eds.), Gesture in Human-Computer Interaction and Simulation SE -36 (Vol. 3881, pp. 324–334). Springer Berlin Heidelberg.
Isotani, S., & Brandão, L. (2004). Ferramenta de avaliação automática no iGeom. Anais do Simpósio Brasileiro de Informática na Educação (SBIE) (pp. 328–337).
Kaufmann, H., & Schmalstieg, D. (2006). Designing Immersive Virtual Reality for Geometry Education. Virtual Reality Conference, 2006 (pp. 51–58).
Kitchenham, B. Charters, S. Guidelines for performing systematic literature reviews in software engineering (version 2.3). Technical report, Keele University and University of Durham, 2007.
Kortenkamp, U., & Materlik, D. (2004). Geometry teaching in wireless classroom environments using Java and J2ME. Science of Computer Programming, 53(1), 71–85.
Laborde, C. (2007). The role and uses of technologies in mathematics classrooms: Between challenge and modus vivendi. Canadian Journal of Science, Mathematics and Technology Education, 7(1), 68–92.
Mackrell, K. (2011). Design decisions in interactive geometry software. ZDM, 43(3), 373–387.
Petersen, K., Feldt, R., Mujtaba, S. & Mattsson, M. (2008) Systematic mapping studies in software engineering. Proceedings of the 12th international conference on Evaluation and Assessment in Software Engineering, 68-77.
Pretorius, R. e Budgen, D. (2008) A Mapping Study on Empirical Evidence Related to the Models and Forms used in the UML. In 2nd ACM-IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 342– 344. ACM.
Reis, H. M., Borges, S. S., Durelli, V. H. S., De S Moro, L. F., Brandao, A. A. F., Barbosa, E. F., Brandao, L. O., et al. (2012). Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study. Multimedia (ISM), 2012 IEEE International Symposium on (pp. 445– 450).
Roanes-Lozano, E. (2003). A bridge between dynamic geometry and computer algebra. Mathematical and Computer Modelling, 37(9-10), 1005–1028.
Schimpf, F., & Spannagel, C. (2011). Reducing the graphical user interface of a dynamic geometry system. ZDM, 43(3), 389–397.
Shimomura, Y., Hvannberg, E., & Hafsteinsson, H. (2013). Haptic cues as a utility to perceive and recognise geometry. Universal Access in the Information Society, 12(2), 125–142.
Song, X., & Zhu, X. (2010). A Sketch Recognition Scheme for Primary Geometry Education. Biomedical Engineering and Computer Science (ICBECS), 2010 International Conference on (pp. 1–5).
Blanke, D., & Schneider, G. (2011). TOM -A Multi-touch System for Learning Math. CSEDU (1)’11 (pp. 199–206).
Bonnard, Q., Jermann, P., Legge, A., Kaplan, F., & Dillenbourg, P. (2012). Tangible paper interfaces: interpreting pupils’ manipulations. Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces (pp. 133–142). New York, NY, USA: ACM.
Durelli H. S., Felizardo K. R., & Delamaro M. D. (2010). Systematic mapping study on high-level language virtual machines. In Virtual Machines and Intermediate Languages (VMIL '10). ACM, New York, NY, USA.
Erez, M. M., & Yerushalmy, M. (2006). “If You Can Turn a Rectangle into a Square, You Can Turn a Square into a Rectangle...” Young Students Experience the Dragging Tool. International Journal of Computers for Mathematical Learning, 11(3), 271–299.
Fabre, A., Sternberger, L., Schreck, P., & Bechmann, D. (2006). Constrained Gesture Interaction in 3D Geometric Constructions. In S. Gibet, N. Courty, & J.-F. Kamp (Eds.), Gesture in Human-Computer Interaction and Simulation SE -36 (Vol. 3881, pp. 324–334). Springer Berlin Heidelberg.
Isotani, S., & Brandão, L. (2004). Ferramenta de avaliação automática no iGeom. Anais do Simpósio Brasileiro de Informática na Educação (SBIE) (pp. 328–337).
Kaufmann, H., & Schmalstieg, D. (2006). Designing Immersive Virtual Reality for Geometry Education. Virtual Reality Conference, 2006 (pp. 51–58).
Kitchenham, B. Charters, S. Guidelines for performing systematic literature reviews in software engineering (version 2.3). Technical report, Keele University and University of Durham, 2007.
Kortenkamp, U., & Materlik, D. (2004). Geometry teaching in wireless classroom environments using Java and J2ME. Science of Computer Programming, 53(1), 71–85.
Laborde, C. (2007). The role and uses of technologies in mathematics classrooms: Between challenge and modus vivendi. Canadian Journal of Science, Mathematics and Technology Education, 7(1), 68–92.
Mackrell, K. (2011). Design decisions in interactive geometry software. ZDM, 43(3), 373–387.
Petersen, K., Feldt, R., Mujtaba, S. & Mattsson, M. (2008) Systematic mapping studies in software engineering. Proceedings of the 12th international conference on Evaluation and Assessment in Software Engineering, 68-77.
Pretorius, R. e Budgen, D. (2008) A Mapping Study on Empirical Evidence Related to the Models and Forms used in the UML. In 2nd ACM-IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM), pages 342– 344. ACM.
Reis, H. M., Borges, S. S., Durelli, V. H. S., De S Moro, L. F., Brandao, A. A. F., Barbosa, E. F., Brandao, L. O., et al. (2012). Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study. Multimedia (ISM), 2012 IEEE International Symposium on (pp. 445– 450).
Roanes-Lozano, E. (2003). A bridge between dynamic geometry and computer algebra. Mathematical and Computer Modelling, 37(9-10), 1005–1028.
Schimpf, F., & Spannagel, C. (2011). Reducing the graphical user interface of a dynamic geometry system. ZDM, 43(3), 389–397.
Shimomura, Y., Hvannberg, E., & Hafsteinsson, H. (2013). Haptic cues as a utility to perceive and recognise geometry. Universal Access in the Information Society, 12(2), 125–142.
Song, X., & Zhu, X. (2010). A Sketch Recognition Scheme for Primary Geometry Education. Biomedical Engineering and Computer Science (ICBECS), 2010 International Conference on (pp. 1–5).
Publicado
25/11/2013
Como Citar
REIS, Helena M.; BORGES, Simone S.; GRIFFITHS, Paul A.; MORO, Luis F. S.; ISOTANI, Seiji.
Interação em Interfaces de Softwares de Geometria Interativa: Um Mapeamento Sistemático. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 24. , 2013, Campinas/SP.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2013
.
p. 255-264.
DOI: https://doi.org/10.5753/cbie.sbie.2013.255.
