Afeto como um Valor no Design de Tecnologias Educacionais: frameworks e discussões informadas
Resumo
As comunidades de pesquisa em IHC e Informática na Educação vêm mostrando crescente interesse em investigar e discutir aspectos sociais e afetivos em tecnologias educacionais. Entendendo Afeto como Valor, promovemos neste artigo uma discussão que articula as contribuições de dois frameworks conceituais: o Value Pie e o Framework para Design para Afetibilidade — frameworks que apoiam e informam o design com foco em valores e afeto, respectivamente. Esta discussão inova ao articular esses dois frameworks e contribui ao oferecer sugestões de caráter teórico e prático para designers, além de servir como base para uma nova perspectiva na forma de tratar questões afetivas no design de sistemas computacionais.
Palavras-chave:
Frameworks de Design, Value Pie, Tecnologias Educacionais
Referências
Baranauskas, M.C.C., 2009. Socially Aware Computing. In: Proc. of VI International Conference on Engineering and Computer Education (ICECE 2009), pp. 1-5.
Baranauskas, M.C.C.; Martins, M.C.; Valente, J.A. (2013). Codesign de Redes Digitais - Tecnologia e Educação a Serviço da Inclusão. 1ed.: Editora Grupo A-Penso.
Baranauskas, M.C.C., Schimiguel, J., Simoni, C.A.C., Medeiros, C.M.B. (2005). Guiding the Process of Requirements Elicitation with a Semiotic Approach. In: Proc. of 11th International Conference on Human-Computer Interaction, pp. 100-111.
Bradley, M.M.; Lang, P.J. (1994) Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. J Behav Ther Exp Psychiatry. 1994 Mar;25(1):49-59.
Buchdid, S.B., Baranauskas, M.C.C., (2012) IHC em contexto: o que as palavras revelam sobre ela, In: XI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC'12), pp. 199-208.
Friedman, B., Kahn, P.H., Borning, A., (2006) Value sensitive design and information systems, In: Human-Computer Interaction and Management Information Systems: Foundations, Armonk, pp. 348-372.
Guha, M.L.; Druin, A.; Fails, J.A. (2010) Investigating the Impact of Design Processes on Children. Proc. of Interaction Design and Children (IDC’10).
Hayashi, E. C. S.; Martins, M. C.; Baranauskas, M. C. C. (2012) Schools as organizations: A semiotic approach towards making sense of information technology. In: Proceedings of the 14th International Conference on Enterprise Information System (ICEIS 2012), pp. 15-24.
Hayashi, E.C.S.; Baranauskas, M. C. C. ‘Affectibility’ and Design Workshops: Taking actions towards more sensible design. Proc. of the 12th Brazilian Symposium on Human Factors in Computing Systems (to be published).
John, B.E., Kieras, D.E., (1996). Using GOMS for User Interface Design and Evaluation: Which Technique? ACM Transactions on Computer-Human Interaction, 3, 287-319.
Hall, E.T. (1959) The Silent Language, Anchoor Books, New York.
Isbister, K.; Höök, K.; Sharp, M.; Laaksolahti, J. (2006) The Sensual Evaluation Instrument: Developing an Affective Evaluation Tool. In: Proc. of ACM Conference on Human Factors in Computing Systems (CHI'06), pp. 1163-1172.
LaTaille, Y.(1992) Desenvolvimento do juízo moral e afetividade na teoria de Jean Piaget. Piaget, Vygotsky, Wallon: Teorias Psicogenéticas em Discussão. São Paulo: Summus Editorial.
Liu, X. (2001) Employing MEASUR Methods for Business Process Reengineering in China. Ph.D. Thesis University of Twente, Enschede, the Netherlands.
Muller, M.J., Haslwanter, J.H., Dayton, T., (1997) Participatory practices in the software lifecycle. In: Handbook of Human-Computer Interaction 2, pp. 255-297.
Melo, A. M.; Baranauskas, M.C.C.; Soares, S.C.M. (2008) Design com Crianças: da prática a um modelo de processo. Revista Brasileira de Informática na Educação, vol. 16(1), pp.43-55.
Nielsen, J. (1994) Heuristic Evaluation. In: Nielsen, J.; Mack, R. Usability Inspection Methods, 25-62.
ONU. Declaração dos Direitos da Criança. Disponível em: [link] (último acesso em jul., 2013)
Ortony, A., Norman, D.A. & Revelle, W. (2005) Affect and Proto-affect in effective functioning. Who Needs Emotions? The Brain Meets the Machine. New York: Oxford University Press, pp. 173-202.
Pereira, R., Buchdid S.B., Miranda, L.C. and Baranauskas, M.C.C. (2012a) Considering Values and Cultural Aspects in the Evaluation of Interactive Systems Prototypes. In: International Conference on Information Society (i-Society 2012). pp. 395-400.
Pereira, R., Buchdid S.B. and Baranauskas, M.C.C. (2012b). Keeping Values in Mind: Artifacts for a Value-Oriented and Culturally Informed Design. In: 14th International Conference on Enterprise Information Systems (ICEIS 2012). pp. 25-34.
Pereira, R., Baranauskas, M. C. C., & da Silva, S. R. P. (2013). Social Software and Educational Technology: Informal, Formal and Technical Values. Educational Technology & Society, 16 (1), 4–14.
Russell, A. J. (1989) Affect Grid: A Single-Item Scale of Pleasure and Arousal”. Journal of Personality and Social Psychology. Vol. 57(3), pp. 493-502.
Schwartz, S. H. (2005). Basic human values: Their content and structure across countries. In: Values and Behaviors in Organizations, Vozes, Rio de Janeiro.
Thomas, N.; O'Kane, C. (1998) The ethics of participatory research with children. Children & Society, vol. 12, n. 5, pp. 336-348.
Baranauskas, M.C.C.; Martins, M.C.; Valente, J.A. (2013). Codesign de Redes Digitais - Tecnologia e Educação a Serviço da Inclusão. 1ed.: Editora Grupo A-Penso.
Baranauskas, M.C.C., Schimiguel, J., Simoni, C.A.C., Medeiros, C.M.B. (2005). Guiding the Process of Requirements Elicitation with a Semiotic Approach. In: Proc. of 11th International Conference on Human-Computer Interaction, pp. 100-111.
Bradley, M.M.; Lang, P.J. (1994) Measuring emotion: the Self-Assessment Manikin and the Semantic Differential. J Behav Ther Exp Psychiatry. 1994 Mar;25(1):49-59.
Buchdid, S.B., Baranauskas, M.C.C., (2012) IHC em contexto: o que as palavras revelam sobre ela, In: XI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC'12), pp. 199-208.
Friedman, B., Kahn, P.H., Borning, A., (2006) Value sensitive design and information systems, In: Human-Computer Interaction and Management Information Systems: Foundations, Armonk, pp. 348-372.
Guha, M.L.; Druin, A.; Fails, J.A. (2010) Investigating the Impact of Design Processes on Children. Proc. of Interaction Design and Children (IDC’10).
Hayashi, E. C. S.; Martins, M. C.; Baranauskas, M. C. C. (2012) Schools as organizations: A semiotic approach towards making sense of information technology. In: Proceedings of the 14th International Conference on Enterprise Information System (ICEIS 2012), pp. 15-24.
Hayashi, E.C.S.; Baranauskas, M. C. C. ‘Affectibility’ and Design Workshops: Taking actions towards more sensible design. Proc. of the 12th Brazilian Symposium on Human Factors in Computing Systems (to be published).
John, B.E., Kieras, D.E., (1996). Using GOMS for User Interface Design and Evaluation: Which Technique? ACM Transactions on Computer-Human Interaction, 3, 287-319.
Hall, E.T. (1959) The Silent Language, Anchoor Books, New York.
Isbister, K.; Höök, K.; Sharp, M.; Laaksolahti, J. (2006) The Sensual Evaluation Instrument: Developing an Affective Evaluation Tool. In: Proc. of ACM Conference on Human Factors in Computing Systems (CHI'06), pp. 1163-1172.
LaTaille, Y.(1992) Desenvolvimento do juízo moral e afetividade na teoria de Jean Piaget. Piaget, Vygotsky, Wallon: Teorias Psicogenéticas em Discussão. São Paulo: Summus Editorial.
Liu, X. (2001) Employing MEASUR Methods for Business Process Reengineering in China. Ph.D. Thesis University of Twente, Enschede, the Netherlands.
Muller, M.J., Haslwanter, J.H., Dayton, T., (1997) Participatory practices in the software lifecycle. In: Handbook of Human-Computer Interaction 2, pp. 255-297.
Melo, A. M.; Baranauskas, M.C.C.; Soares, S.C.M. (2008) Design com Crianças: da prática a um modelo de processo. Revista Brasileira de Informática na Educação, vol. 16(1), pp.43-55.
Nielsen, J. (1994) Heuristic Evaluation. In: Nielsen, J.; Mack, R. Usability Inspection Methods, 25-62.
ONU. Declaração dos Direitos da Criança. Disponível em: [link] (último acesso em jul., 2013)
Ortony, A., Norman, D.A. & Revelle, W. (2005) Affect and Proto-affect in effective functioning. Who Needs Emotions? The Brain Meets the Machine. New York: Oxford University Press, pp. 173-202.
Pereira, R., Buchdid S.B., Miranda, L.C. and Baranauskas, M.C.C. (2012a) Considering Values and Cultural Aspects in the Evaluation of Interactive Systems Prototypes. In: International Conference on Information Society (i-Society 2012). pp. 395-400.
Pereira, R., Buchdid S.B. and Baranauskas, M.C.C. (2012b). Keeping Values in Mind: Artifacts for a Value-Oriented and Culturally Informed Design. In: 14th International Conference on Enterprise Information Systems (ICEIS 2012). pp. 25-34.
Pereira, R., Baranauskas, M. C. C., & da Silva, S. R. P. (2013). Social Software and Educational Technology: Informal, Formal and Technical Values. Educational Technology & Society, 16 (1), 4–14.
Russell, A. J. (1989) Affect Grid: A Single-Item Scale of Pleasure and Arousal”. Journal of Personality and Social Psychology. Vol. 57(3), pp. 493-502.
Schwartz, S. H. (2005). Basic human values: Their content and structure across countries. In: Values and Behaviors in Organizations, Vozes, Rio de Janeiro.
Thomas, N.; O'Kane, C. (1998) The ethics of participatory research with children. Children & Society, vol. 12, n. 5, pp. 336-348.
Publicado
25/11/2013
Como Citar
PEREIRA, Roberto; HAYASHI, Elaine C. S.; BARANAUSKAS, M. Cecília C..
Afeto como um Valor no Design de Tecnologias Educacionais: frameworks e discussões informadas. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 24. , 2013, Campinas/SP.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2013
.
p. 748-757.
DOI: https://doi.org/10.5753/cbie.sbie.2013.748.
