Does Gamification Improve the Training of Software Testers? A Preliminary Study from the Industry Perspective

Resumo


Background: Software testing is an essential activity in software companies to ensure the quality of their systems. Nevertheless, the most recent studies demonstrate that there is a lack of qualified professionals in this area. Aim: To check whether the gamification contributes to the training of software testers in the industry, analyzing their motivation and test cases designed by them. Method: For this, we conducted an experimental study with junior testers in a software company to compare gamified training against non-gamified training. Results: We observed significant contributions from gamification in the training of software testers, especially in their motivation and quality of the test cases. We noted that non-gamified training still offers contributions to software testing training. This result intensified when we embedded gamified elements in the training since we noticed a difference between groups at scenario coverage analysis. Conclusions: Our results should encourage software companies to emphasize training in software testing and adopt gamified elements because software testers are more motivated in training and design better test cases from the theories of software testing.
Palavras-chave: Software Testing Training, Gamification, Industry
Publicado
01/12/2020
Como Citar

Selecione um Formato
VALLE, Pedro Henrique Dias; VILELA, Ricardo Ferreira; HERNANDES, Elis Cristina Montoro. Does Gamification Improve the Training of Software Testers? A Preliminary Study from the Industry Perspective. In: SIMPÓSIO BRASILEIRO DE QUALIDADE DE SOFTWARE (SBQS), 19. , 2020, São Luiz do Maranhão. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2020 . p. 401-410.