Adoption of Agile Methodologies for the Production of Social Games with Distributed Teams
Abstract
The use of agile methodologies for software development has become a demand in geographically distributed teams. This paper aims to report the experiences obtained in a factory open-source software, created by post-graduate students of Federal University of Pernambuco, in developing social games multiplatafoma. Describing the process of adapting the Scrum methodology in development of social games with distributed teams.
Keywords:
Agile Methodologies, Social Games Production, Distributed Teams
References
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Prikladnicki, R. (2003) “MuNDDoS Um Modelo de Referência para Desenvolvimento Distribuído de Software”. Dissertação de Mestrado, PUC/RS, Porto Alegre, RS, Brasil.
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Zanoni, R. (2002) “Modelo de Gerência de Projeto Baseado no PMI para ambientes de Desenvolvimento de Software Distribuído”. Dissertação de Mestrado, PUC/RS, Porto Alegre, RS, Brasil
Carmel, E. (1999) “Global Software Teams – Collaborating Across Borders and Time Zones”, Prentice Hall, EUA.
Cavalcanti, E. O. (2009) “FIRESCRUM: Ferramenta de Apoio à Gestão Ágil de Projetos Utilizando Scrum”, Dissertação de Mestrado – C.E.S.A.R – Recife – PE.
Freitas, A. V. (2005) “APSEE Global: a Model of Processes Manegement of Distributed Software Processes”, Faculdade de Informática – UFRS – RS – Brazil.
Keith, C. (2010) “Agile Game Development with Scrum”, Addison-Wesley Professional; 1o ed, 384 pg.
Kirman, B. (2010) “Emergence and Playfulness in Social Games”. 4th International Academic MindTrek Conference: Envisioning Future Media Environments. ACM 978-1-4503-0011-7/10/10.
Komi-Sirvo, S and Tihinen M. (2005). “Lessons Learned by Participants of Distributed Software Development”, Journal Knowledge and Process Management, vol. 12 n 2 p. 108 – 122.
Kontio, J., Höglund, M., Rydén, J. and Abrahamsson, P. (2004) “Managing Commitments and Risks: Challenges in Distributed Agile Development”, 26th International Conference on Software Engineering, pp. 732/733.
Lovell, N. (2011) “What is a Social Game?”, http://www.gamesbrief.com/2011/01/what-is-a-social-game/. 18 jun 2011.
MOSAIC (2011) “Mobile Social Applications in the Cloud”, http://www.mosaic.eng.br. 15 jun 2011.
Posea, V., Balint, M., Dimitriu A., and Iosup, (2010) “A. An Analysis of the BBO Fans Online Social Gaming Community”.
Prikladnicki, R. (2003) “MuNDDoS Um Modelo de Referência para Desenvolvimento Distribuído de Software”. Dissertação de Mestrado, PUC/RS, Porto Alegre, RS, Brasil.
Raymond, E. S. (1998) “The Cathedral and the Bazaar”, http://www.firstmonday.org/issues/issue3_3/raymond/. 15 dec. 2011. Schwaber, K. and Sutherland, J. (2010) “Scrum”, http://www.scrum.org/storage/scrumguides/Scrum%20Guide%20-%20PTBR.pdf. 17 mai. 2011.
Soltis, D. (2008) “Moving Parts: The Interdependence of Game Play and Social Dynamics in Digital Games”. Sandbox Symposium 2008, Los Angeles, California, ACM 978-1-60558-173-6/08/0008.
Zanoni, R. (2002) “Modelo de Gerência de Projeto Baseado no PMI para ambientes de Desenvolvimento de Software Distribuído”. Dissertação de Mestrado, PUC/RS, Porto Alegre, RS, Brasil
Published
2012-07-11
How to Cite
ANTUNES, Jamilson Batista; GOMES, João Emanoel Ambrósio; OTERO, Lenin Ernesto Abadié; GARCIA, Vinicius Cardoso; MEIRA, Silvio Romero de Lemos.
Adoption of Agile Methodologies for the Production of Social Games with Distributed Teams. In: BRAZILIAN SOFTWARE QUALITY SYMPOSIUM (SBQS), 11. , 2012, Fortaleza.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2012
.
p. 349-356.
DOI: https://doi.org/10.5753/sbqs.2012.15328.
