Towards Inclusive Avatars: A Study on Self-Representation in Virtual Environments

  • Ailton Ribeiro Universidade Federal da Bahia (UFBA)
  • Murilo Guerreiro Arouca Universidade Federal da Bahia (UFBA)
  • Ana Maria Amorim Universidade Federal da Bahia (UFBA)
  • Maria Clara Pestana Universidade Federal da Bahia (UFBA)
  • Vaninha Vieira Universidade Federal da Bahia (UFBA)

Resumo


Avatars, digital representations of users in virtual environments, play a central role online, especially in the emerging context of the Metaverse. The customization of avatars provides individuals with the capability to craft personalized depictions, yet the process of self-representation is intricately influenced by various factors, encompassing identity, self-expression, and contextual considerations. However, there are gaps in research on the inclusive representation of avatars. This study investigates self-representation through avatars in virtual environments. We collected data through an online questionnaire with 133 participants. The findings are promising and underscore the need to make avatars more inclusive and representative, promoting diversity in virtual environments.
Palavras-chave: Avatar, Self-representation, Avatar Customization, Vulnerable Identities, Inclusive Avatars

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Publicado
29/04/2024
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RIBEIRO, Ailton; AROUCA, Murilo Guerreiro; AMORIM, Ana Maria; PESTANA, Maria Clara; VIEIRA, Vaninha. Towards Inclusive Avatars: A Study on Self-Representation in Virtual Environments. In: SIMPÓSIO BRASILEIRO DE SISTEMAS COLABORATIVOS (SBSC), 19. , 2024, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 13-27. ISSN 2326-2842. DOI: https://doi.org/10.5753/sbsc.2024.238056.