Gamification to support crowdsourcing and participatory mapping for signaling and spatialization of Covid-19 transmission predictors

  • Murilo Guerreiro Arouca Universidade Federal da Bahia (UFBA)
  • Ailton Ribeiro Universidade Federal da Bahia (UFBA)
  • Ana Maria Amorim Universidade Federal da Bahia (UFBA)
  • Isa Beatriz Neves Universidade Federal da Bahia (UFBA)
  • Vaninha Vieira Universidade Federal da Bahia (UFBA)
  • Marcos Barreto London School of Economics and Political Science (LSE)
  • Federico Costa Universidade Federal da Bahia (UFBA)
  • Ricardo Brito Universidade Federal do Oeste da Bahia (UFOB)

Resumo


The active involvement of the population in health initiatives is crucial to combating Covid-19, especially in vulnerable urban communities. In these areas, the absence of detailed geographic data is a challenge for effective spatial interventions. This study proposes a solution that implements a gamification design model to support participation in disease combat initiatives through participatory mapping and crowdsourcing approaches. The UTAUT was employed to identify conditions influencing the solution's acceptance. A study involving 20 young individuals from a suburban community in Brazil demonstrated that "effort expectancy" and "social influence" significantly impact the behavioral intention to use the platform.

Palavras-chave: Gamification, crowdsourcing, participatory mapping

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Publicado
29/04/2024
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AROUCA, Murilo Guerreiro; RIBEIRO, Ailton; AMORIM, Ana Maria; NEVES, Isa Beatriz; VIEIRA, Vaninha; BARRETO, Marcos; COSTA, Federico; BRITO, Ricardo. Gamification to support crowdsourcing and participatory mapping for signaling and spatialization of Covid-19 transmission predictors. In: SIMPÓSIO BRASILEIRO DE SISTEMAS COLABORATIVOS (SBSC), 19. , 2024, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 42-55. ISSN 2326-2842. DOI: https://doi.org/10.5753/sbsc.2024.238059.