A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters

  • Flávio E. A. Horita ICMC-USP
  • Luiz F. F. G. Assis ICMC-USP
  • Raul E. S. Castanhari ICMC-USP
  • Seiji Isotani ICMC-USP
  • Wilmax M. Cruz ICMC-USP
  • João Porto de Albuquerque ICMC-USP

Resumo


Natural disasters have led to the need for urgent measures to mitigate the effects of these accidents. The question of awareness is extremely important in dealing with disasters, and collaborative systems are very serviceable for this. In this context, the aim of this work is to outline a gamification-based social collaborative architecture (GSCA) to increase resilience against natural disasters. We have combined techniques to produce and share information through the interaction of a large number of people, such as those employed in social media and serious games. This architecturewas evaluated and analyzed using the Voluntary in Action, a web platform which applies the components defined in the GSCA. The results suggest that gamification is a system with a great potential to help increase the knowledge of a community about disasters.
Publicado
27/05/2014
HORITA, Flávio E. A.; ASSIS, Luiz F. F. G.; CASTANHARI, Raul E. S.; ISOTANI, Seiji; CRUZ, Wilmax M.; DE ALBUQUERQUE, João Porto. A Gamification-based Social Collaborative Architecture to increase resilience against natural disasters. In: SIMPÓSIO BRASILEIRO DE SISTEMAS DE INFORMAÇÃO (SBSI), 10. , 2014, Londrina. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2014 . p. 399-410. DOI: https://doi.org/10.5753/sbsi.2014.6131.