Using Science Fiction to Discuss Ethics in Software and Information Systems Among Generation Z Students

  • Sincler P. de Meireles USP
  • Samira Silva UFLA

Resumo


In courses such as Computer Ethics, examples drawn from books, series, films, and games can support the discussion of central topics, making it important to understand students’ prior conceptions both about ethics and about the works they are familiar with. This article presents results on how science fiction narratives influence students’ ethical perceptions in the computing field, particularly among Generation Z. The study demonstrates that science fiction shapes how young people reflect on ethical dilemmas and the social role of computing. It also reveals a limited familiarity with classic works, suggesting the need to broaden students’ cultural repertoire in order to strengthen critical thinking and foster ethical practices that go beyond mere normative compliance.

Referências

(1968). 2001: A space odyssey. Motion picture directed by Stanley Kubrick. MetroGoldwyn-Mayer.

(2022). M3gan. Motion picture directed by Gerard Johnstone. Universal Pictures.

Anderson, S. L. (2011). The unacceptability of asimov’s three laws of robotics as a basis for machine ethics. Machine ethics, pages 285–296.

Asimov, I. (1942). Runaround. Astounding Science Fiction. Available online: [link].

Asimov, I. (2015). Eu, robô. Aleph.

Ausubel, D. P. (1968). A cognitive view. Educational psychology.

Blundell, B. G. (2020). Ethics in Computing, Science, and Engineering: A Student’s Guide to Doing Things Right. Springer.

Burton, E., Goldsmith, J., and Mattei, N. (2015). Teaching ai ethics using science fiction. In Aaai workshop: Ai and ethics, pages 1–6.

Burton, E., Goldsmith, J., and Mattei, N. (2018). How to teach computer ethics through science fiction. Communications of the ACM, 61(8):54–64.

Clarke, R. (2002). Asimov’s laws of robotics: implications for information technology-part i. Computer, 26(12):53–61.

da Silva, J. C., da Cruz, P. M., and Rodrigues, L. M. d. V. (2024). Proposta de atividades para o ensino de ética em computação. In Simpósio Brasileiro de Educação em Computação (EDUCOMP), pages 234–244. SBC.

Hyppolite, J. (1971). Introdução à filosofia da história de Hegel, volume 72. Civilização brasileira.

Karwoski, A. M. (2012). Powers, william. 2012. o blackberry de hamlet: filosofia prática para viver bem na era digital. são paulo: Alaúde. DELTA: Documentação e Estudos em Linguística Teórica e Aplicada, 28(1).

Khan, A. A., Akbar, M. A., Fahmideh, M., Liang, P., Waseem, M., Ahmad, A., Niazi, M., and Abrahamsson, P. (2023). Ai ethics: an empirical study on the views of practitioners and lawmakers. IEEE Transactions on Computational Social Systems, 10(6):2971–2984.

Little, D. (2016). Filosofia da história. In Zalta, E. N., editor, The Stanford Encyclopedia of Philosophy. Metaphysics Research Lab, Stanford University, winter 2016 edition. Tradução em português.

MASIERO, P. C. (2004). Ética em computação. 1ª reimpressão. São Paulo: USP.

Masiero, P. C. (2004). Ética em computação. 1a reimpressão. São Paulo: USP.

Mendonça, P. B. d. O. (2017). A metodologia cientÍfica em pesquisas educacionais: Pensar e fazer ciÊncia. Interfaces Científicas - Educação, 5(3):87–96.

Roddenberry, G. (1966–1969). Star trek: The original series. Television series.

Sawyer, R. J. (2007). Robot ethics.

Schaffer-Landau, R. (2021). Moral theory. In Zalta, E. N., editor, The Stanford Encyclopedia of Philosophy. Metaphysics Research Lab, Stanford University, summer 2021 edition.

Tzafestas, S. G. (2018). Roboethics: Fundamental concepts and future prospects. Information, 9(6):148.

Vogelsang, A. and Borg, M. (2019). Requirements engineering for machine learning: Perspectives from data scientists. In 2019 IEEE 27th international requirements engineering conference workshops (REW), pages 245–251. IEEE.
Publicado
25/05/2026
MEIRELES, Sincler P. de; SILVA, Samira. Using Science Fiction to Discuss Ethics in Software and Information Systems Among Generation Z Students. In: TRILHA DE NOVAS IDEIAS E RESULTADOS EMERGENTES EM SI - POSICIONAMENTO DE IDEIAS - SIMPÓSIO BRASILEIRO DE SISTEMAS DE INFORMAÇÃO (SBSI), 22. , 2026, Vitória/ES. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 345-357. DOI: https://doi.org/10.5753/sbsi_estendido.2026.249112.