Lootbox Ético? Uma proposta para diminuir o risco de vício

  • Luiz Felipe Carvalho Duarte UnB
  • Edison Ishikawa UnB

Resumo


Empresas de jogos eletrônicos desenvolvem constantemente novos métodos de monetização, desde a era das máquinas de arcade até os games as a service, levantando questões sobre a equidade entre consumidores e desenvolvedores, especialmente em relação às lootboxes. Este artigo visa detalhar o desenvolvimento de um artefato simulador de consumidores de lootboxes usando o modelo BDI(Beliefs, Desires, Intentions), com o objetivo de identificar qual é o ponto crítico do ciclo vicioso de consumo destas. Conclui-se que o ponto crítico é a ativação do modo de ação instintivo, e que é possível criar mecanismos que podem ser adicionados às lootboxes tradicionais para reduzir a chance deste modo ser ativado. Mais trabalhos necessitam ser feitos sobre este campo de pesquisa, o qual se mostra promissor devido a como mostrou-se que o mecanismo a ser adicionado não altera significantemente o lucro gerado.

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Publicado
21/07/2024
DUARTE, Luiz Felipe Carvalho; ISHIKAWA, Edison. Lootbox Ético? Uma proposta para diminuir o risco de vício. In: SEMINÁRIO INTEGRADO DE SOFTWARE E HARDWARE (SEMISH), 51. , 2024, Brasília/DF. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 193-204. ISSN 2595-6205. DOI: https://doi.org/10.5753/semish.2024.2924.