Quantifying Multisensory Immersive Experiences using Wearables: Is (Stimulating) More (Senses) Always Merrier?

  • Belmir De Jesus Jr. University of Quebec
  • Marilia Lopes University of Quebec
  • Marc-Antoine Moinnereau University of Quebec
  • Reza A. Gougeh University of Quebec
  • Olivier M. Rosanne University of Quebec
  • Walter Schubert University of Quebec / UFCSPA
  • Alcyr A. Oliveira University of Quebec / UFCSPA
  • Tiago H. Falk University of Quebec

Abstract


Virtual reality applications are on the rise and touching numerous domains, including healthcare, training, and gaming, to name a few. Existing experiences, however, are not fully immersive, as only two senses (audio-visual) are stimulated. To overcome this limitation, olfactory and haptic devices are emerging, thus making multisensory immersive experiences a reality. To date, however, little is known about the impact that each stimulated sense has on the overall experience, as well as on the user’s sense of e.g., realism, immersion, and engagement. In this pilot, we aim to answer this question. Using a multisensory pod, sixteen participants were immersed in a 2.5-minute virtual world, where smells, vibroacoustic, and somatosensory stimuli (i.e., wind and heat) were presented, in addition to 360-degree video and surround sound. Using two wearable devices, we kept track of the user’s heart rate, breathing rate, skin temperature, blood volume pulse, and electrodermal activity while they were immersed. In this paper, we report the impact that stimulating different senses had on the users’ overall experience, sense of presence, immersion, realism, flow, cybersickness, and emotional states, both subjectively, as well as objectively using features extracted from the wearable devices.
Keywords: Virtual reality, quality of experience, multisensory, olfaction, haptics

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Published
2022-06-22
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DE JESUS JR., Belmir; LOPES, Marilia; MOINNEREAU, Marc-Antoine; GOUGEH, Reza A.; ROSANNE, Olivier M.; SCHUBERT, Walter; OLIVEIRA, Alcyr A.; FALK, Tiago H.. Quantifying Multisensory Immersive Experiences using Wearables: Is (Stimulating) More (Senses) Always Merrier?. In: WORKSHOP ON MULTISENSORY EXPERIENCES (SENSORYX), 2. , 2022, Aveiro. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . DOI: https://doi.org/10.5753/sensoryx.2022.20001.