TensorPose: Real-time pose estimation for interactive applications

  • Luiz José Schirmer Silva PUC-Rio
  • Luiz Velho IMPA
  • Alberto Raposo PUC-Rio
  • Hélio Côrtes Vieira Lopes PUC-Rio
  • Djalma Lucio Soares da Silva PUC-Rio

Resumo


The state of the art has outstanding results for 2D multi-person pose estimation using multi-stage Deep Neural Networks in images with high accuracy. However, the use of these models on real-time applications may be impractical not just because they are computationally intensive, but also because they suffer from flicking, from the inability for capturing temporal correlations among video frames, as well as from image degradation. To tackle these problems, we expand the use of pose estimation to motion capture in interactive applications. To do so, we propose a novel deep neural network with streamlined architecture and tensor decomposition for pose estimation with improved processing time, named TensorPose. We introduce an architecture for markerless motion capture using Convolutional Neural Networks combined with sparse optical flow and Kalman Filters. We also apply this architecture in a multi-user environment, based on the Holojam framework, where it is possible to create simultaneous collaborative experiences.

Palavras-chave: Convolutional neural networks, Pose estimation, Real time applications

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Publicado
28/10/2019
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SILVA, Luiz José Schirmer ; VELHO, Luiz; RAPOSO, Alberto; LOPES, Hélio Côrtes Vieira ; DA SILVA, Djalma Lucio Soares . TensorPose: Real-time pose estimation for interactive applications. In: CONFERENCE ON GRAPHICS, PATTERNS AND IMAGES (SIBGRAPI), 32. , 2019, Rio de Janeiro. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . DOI: https://doi.org/10.5753/sibgrapi.2019.9814.