Escape Room VR
Abstract
Attention Deficit Disorder (ADD) is characterized by the lack of a long attention span. Both its diagnosis and treatment can be improved or helped using technology. Since the number of people suffering from it has been increasing for years, this paper intends to create a new alternative to improve the treatment of this disorder using Virtual Reality as a tool to support mental health workers´ process to treat the disorder.
Keywords:
Virtual Reality, Attention Deficit Disorder, psychology, Oculus, Unity
Published
2020-11-07
How to Cite
BEJARANO, Andrés Felipe; CORREA, Juan Diego; FIGUEROA, Pablo.
Escape Room VR. In: SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 22. , 2020, Evento Online.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2020
.
p. 163-170.
