Augmented Reality on Museums: the Ecomuseu Virtual Guide

  • Natalia Teixeira Universidade Estadual do Oeste do Paraná - UNIOESTE
  • Bianca Lahm Universidade Estadual do Oeste do Paraná - UNIOESTE
  • Fabiana Frata Furlan Peres Universidade Estadual do Oeste do Paraná - UNIOESTE
  • Claudio Roberto Marquetto Mauricio Universidade Estadual do Oeste do Paraná - UNIOESTE
  • Joao Marcelo Xavier Natario Teixeira Universidade Federal de Pernambuco - UFPE

Resumo


Studies point that smartphones show an important role in the improvement of museum visitors experience. Based on that, a virtual guide prototype was developed to enhance the museum visitors experience inside a famous attraction from Foz do Iguaçu, the Ecomuseu. The developed application inserts virtual elements in different locations of the museum. To validate the proposed solution, we tested the app with 15 different users. Due to the COVID-19 pandemic, we adapted the app and performed the evaluation over the virtual tour of the same museum, which is available online. Despite the difficulties imposed by the current context, the feedback from the tested users was very positive.

Palavras-chave: gamification, augmented reality, visitor experience, museum
Publicado
18/10/2021
TEIXEIRA, Natalia; LAHM, Bianca; PERES, Fabiana Frata Furlan; MAURICIO, Claudio Roberto Marquetto; XAVIER NATARIO TEIXEIRA, Joao Marcelo. Augmented Reality on Museums: the Ecomuseu Virtual Guide. In: SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 23. , 2021, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 146-155.